Traits

Irrit

Category: Race
Species: Rider

A member of the Irrit tribe. They are a group of united older tribes that don't necessarily consider themselves Shéar, despite their location on the continent.

Clothing Style: Typical Central Americal Garb
Language: Shéar (A mix of Spanish and Italian.) Written vertically right to left or horizontally left to right. Language Script Key

These are the singular magical peoples remaining in Shérok. They dwell in the small, inhospitable deserts of Shérok, but are blessed by their gods to a life of splendor. Those who would do them harm become turned around in thick sandstorms while their allies navigate the sands without an issue. They live a nomadic life throughout the desert, but an oasis will spring up wherever they rest. Whether this is the truly the work of gods or some sort of magic that follows them is up for debate. They are not led by anyone in particular and instead barter among each other as friends and family would. They track their family lines through their mothers, and their oral history goes quite far. Some tales may even occur before the Abrendese arrived to the planet—at least, that’s how far the generational tree seems to go.

Due to global perception of magic, they tend to stay within the sands and rely on travelers for foreign goods. Some will venture out of their lands, but their magic will dim. Similarly, most will not leave for the Chronoscape because their magic is intertwined with the land. Their skin is normally dark tan and they have bright red hair. Their eyes vary widely in color and will change when they cast magic. While their ancestry is very recognizable, they can easily masquerade as Naki when they travel, so long as they keep their magic under wraps.

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