Traits

Lucky (Basic)

Category: Status

When this character returns from an activity, their loot is doubled.

Wounded (Basic)

Category: Status

This dragon is wounded, preventing it from participating in most activities until it is healed. It may still participate in the following activities: Gathering, First Aid Kit, Soft Bed. This status may be healed with a small health potion.

Hibernating (Basic)

Category: Status

This character cannot participate in group activities. This is due to one of the following:

  • a dragon has no rider and does not have the independent trait
  • a rider has no dragon
  • a character has no owner
  • a character's owner has requested that they enter hibernation
  • it is an event dragon with certain aspects (such as name or sex) not yet determined by the owner.

Second Bond (Basic)

Category: Status
Species: Rider

For information on a second bond and its benefits, visit this page.

Pair Bond (Basic)

Category: Status

For more information on Pair Bonds and their benefits, click here.

Emissary (Basic)

Category: Rank

This is a group Emissary; It belongs to no player! Slots to them are available periodically.

Dragon Master (Basic)

Category: Rank
Species: Rider

Dragon Master is the final rank upgrade that Riders can achieve. It is the highest honor.

Dragon Knight (Basic)

Category: Rank
Species: Rider

Dragon Knight is the second rank upgrade that Riders can achieve. As Riders complete tasks, they gain Prestige and can advance in the ranks.

Dragon Companion (Basic)

Category: Rank
Species: Rider

Dragon Companion is the first rank upgrade that Riders can achieve. As Riders complete tasks, they gain Prestige and can advance in the ranks.

Dragon Rider (Basic)

Category: Rank
Species: Rider

Dragon Rider is the base rank that all Riders start out at. As Riders complete tasks, they gain Prestige and can advance in the ranks. For more information on Riders, click here.

 

Female (Basic)

Category: Sex

These dragons may breed with dragons of male or eclipse sex. They may use any pronouns and identify as any gender they like. They may use Rites of Renewal to change their sex, if desired. This trait only describes the physical ability of a dragon's nether regions, not their identity. Please be mindful of any pronouns that come after the dragon's sex, should you see them.

Male (Basic)

Category: Sex

These dragons may breed with dragons of female or eclipse sex. They may use any pronouns and identify as any gender they like. They may use Rites of Renewal to change their sex, if desired. This trait only describes the physical ability of a dragon's nether regions, not their identity. Please be mindful of any pronouns that come after the dragon's sex, should you see them.

Eclipse (Basic)

Category: Sex

Eclipse is a sex separate from male and female, but during breedings, they may fill in for either one. At least one male or female still needs to be in the breeding--two Eclipse dragons can't breed together. As with all sexes in this game, these dragons may use any pronouns and identify as any gender. This sex only appears when the Eclipse Gene mutation is present on a dragon. Rites of Renewal cannot transform a dragon into this sex. Please be mindful of any pronouns that come after the dragon's sex, should you see them.

Jungle (Basic)

Category: Element

Physiology

Purebred jungle dragons are typically small, since their strength lies in their craftiness. They blend in with smaller wildlife and resemble insects or amphibians. Large jungle dragons are fairly rare and jungle dragons that can ferry more than their rider are almost legendary. They are frequently multicolored, with the majority of them sporting orange scales as a base. Their wings are thin and fragile, almost like an insect’s. Their body appears similar to that of a skink or frog. They are primarily tree dwellers and live off of insects, nectar, small rodents, and juvenile mammals. Despite their size, they are the deadliest dragons, with a multitude of poisons available at their disposal. They are prone to biting their Riders with small amounts of these poisons, building their immunity over time. Young jungle dragons have difficulty controlling the amount of venom they release, so it is best for inexperienced Riders to handle them with gloves until they are old enough to hunt or have built up an immunity.

Free Trait: Miniature
Default Physical Traits:

Temperament

Jungle dragons seek out cleverness in Riders. While this can be exhibited in many ways, it is most common for their Riders to have a proclivity towards chemistry, medicine, constructing, or cooking. Quick wit is also seen as desirable. After forming a bond with a Rider, the Rider gains a powerful assistant that can help make observations, discuss complex ideas, and even aid in the study of poisons, medicines, botany, and zoology. Jungle dragons consciously decide which venoms they carry and what they can eat to gain the required elements, so their Riders will always have an aptitude for identifying unconventional treatments or recipes. Furthermore, Riders are much more likely to catch on to tricks, lies, and pranks. Having a prankster constantly by their side helps with that.

Preferred Rider Attributes:

  • Devil’s Advocate
  • Resourceful (MacGuyver-style)
  • Clever
  • Curious
  • Quick-witted
  • Humorous
  • Crafty
  • Unique
  • Argumentative
  • Lazy
  • Insensitive
  • Goes Against the Flow

Jungle MAGIC

Jungle dragons are quick to adapt to the world around them. They can quickly camouflage with their environment. They are covered in poisonous secretions at all times, ensuring they are safe from their foes. They can manipulate these secretions to shoot acid or form a solid web that they can use to capture prey. They recognize the ‘language’ that plants use to communicate—in example, they can see if a creature bothered the plant recently or if a cold front blew through a week ago. To a limited extent, they can regenerate lost limbs. They usually use plant life to refuel this generation, though bugs will do in a pinch. Large, circular clearings in the woods are an indicator that a Jungle dragon had its fill of plantlife to regenerate a lost tail.

More than anything else, Jungle dragons excel at making poisons and cures. They are immune to all known deadly substances and will eat anything to learn its composition. Once they have a taste of something, they will know exactly what it’s made of and be able to replicate it after eating all the right ingredients. Mature dragons can also immediately tell what the ‘opposite’ of a substance is, allowing them to quickly neutralize poisons with an antivenin. This knowledge gets passed on to their Rider, who can then use it to craft medicines or excellent meals out of normal ingredients. Over time, the Rider will develop both a physical immunity to poisons through the nips of their own dragon as well as similar abilities to taste and resist poisons on a magical level.

Magic Physiology

On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Jungle magic or Elemental Anomaly. Feel free to get creative and use things outside of this list.

  • Dazzle
  • Insectified
  • Floral Parasite
  • Frog Throat
  • Antennae
  • A Personal Bug Swarm

ELEMENT COLOR RULES

They sport highly saturated, warm colors (sometimes extending into the bright green range). This is because they give off the same warning that butterflies and dart frogs do with their flashy colors–they’re very poisonous! Here is a suggested color range. You can lighten or darken it, so long as the colors still appear vivid. Click the image to see the palette in closer detail.

Note: the full image is VERY LARGE and is hosted offsite. Please ping a moderator if the link isn't working.

Jungle Display and Modifier Traits

The following traits are founded in the Jungle element, and thus have a better chance of passing to offspring.

Fairy | Leafy | Rosettes | False Eyes | Chameleon | Foliage | Dart Frog | Rattlesnake
Swarm | Dazzle | Insectified | Floral Parasite | Frog Throat | Antennae | Miniature

 

They are equally compatible with these Fire and Thunder traits:

Origin | Vibrancy | Detonation | Emblazoned | Pharaoh | Magma | Scorched | Sable 
Phoenix | Double Crest | Aegis | Thorned Spine | Translucent | Spaded Tail | Dorsal Spines
Echo | Glass | Runemarks | Aurora | Sparks | Checkered | Fractal | Stamp

Electric | Disassembly | Glitch | Coils | Halo | Display | Whiskers

 

However, they are incompatible with Wind Traits, and the following traits have a reduced pass rate. Jungle semi-customs and Jungle SC cross breeds have the rarity of these traits increased by two:

Dancer | Breeze | Flight Bars | Barred | Streaks | Cap | Collared | Tipped
Cirrus | Curled | Seraph | Frilled | Plumes | Beaked | Extensions

Fire (Basic)

Category: Element

Physiology

Purebred fire dragons are most similar to classical Western dragons. They have four feet, leather bat-like wings, hard scales, and frequently have lines of spikes and horns. Their wings are long and large, and their silhouette during flight is rectangular. They do not practice any type of camouflage, as their natural environment is usually full of smoke. Their long necks, tails, and wings can be deceitful, since they are very light. They have a gland that produces volatile gasses they can release at will, generating their fire breath in an instant.

Free Trait: Spaded Tail
Default Physical Traits:

Temperament

Fire dragons are bold, brash, temperamental, and independent. They seek out Riders that are filled with feelings of frustration, anger, vengeance, fear, and other powerful negative emotions. They can sense such emotions from other creatures and alert their Rider to any danger. When fire dragons form a bond with their Rider, their Riders gradually learn to use their emotions as a type of fuel that can propel them through tense situations, rather than something that they fester over. Fear turns to bravery, anger turns to understanding, and frustration turns to motivation. Of course, flare ups of negative behavior are still expected. Those who are well aligned with their dragons can manipulate flames.

Preferred Rider Attributes:

  • Vengeful
  • Courageous
  • Sense of Justice
  • Aggressive
  • Honorable
  • Founded
  • Outsider
  • Brave
  • Honest
  • Loyal
  • Intense
  • Temperamental
  • Independent
  • Strong

FIRE MAGIC

They can breathe fire, naturally. They are capable of generating smoke, ash, and creating explosions with their own body as a fuel source. Conjuring fire out of thin air is child’s play for a fire dragon. Fire dragons can generate heat even without a fire, and when properly used, this can cause objects to ‘spontaneously’ combust. They are resistant to both extreme colds and intense heats. In battle, they give off an incredibly intimidating aura that can freeze their enemies through pure fear. Such intimidation won’t affect those who have done no wrong to the dragon.

Magic Physiology

On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Fire magic or Elemental Anomaly. Feel free to get creative and use things outside of this list.

  • Spaded Tail
  • Horns/spines anywhere and everywhere
  • Fiery traits
  • Flames and sparks around it
  • Fire on feet, wings of fire, etc.
  • Plated Underbelly

ELEMENT COLOR RULES

Their most common colors are gold, red, orange, and brown. By desaturating it or darkening it, you can get acceptable browns and maroons. It should not stray too close to white or black. Below you can find an in-depth example of Fire Dragon palettes, though you do not need to pick directly from it. Click to view the full image.

Fire Display and Modifier Traits

The following traits are founded in the Fire element, and thus have a better chance of passing to offspring.

Origin | Vibrancy | Detonation | Emblazoned | Pharaoh | Magma | Scorched | Sable 
Phoenix | Double Crest | Aegis | Thorned Spine | Translucent | Spaded Tail | Dorsal Spines

 

They are equally compatible with these Light and Jungle traits:

Flaunt | Zebra | Roan | Faded | Rabicano | Suntouched | Pangare | Appaloosa
Radiance | Spectrum | Star Pearl | Iridescence | Bioluminescence | Bearded | Heraldry
Fairy | Leafy | Rosettes | False Eyes | Chameleon | Foliage | Dart Frog | Rattlesnake
Swarm | Dazzle | Insectified | Floral Parasite | Frog Throat | Antennae | Miniature

 

However, they are incompatible with Storm Traits, and the following traits have a reduced pass rate. Fire semi-customs and Fire SC cross breeds have the rarity of these traits increased by two:

Somatic | Frost | Vampire | Mist | Pollen | Hailstorm | Panda | Striped
Avalanche | Debris | Split Tail | Bumble | Tailless | Odd Ears | Webbed Tail

Day (Basic)

Category: Element

Day dragons appear at a very specific time of year, no matter what world a person might find themselves on. They will usually appear after the Winter Solstice and depart before Spring. Things get tricky when more than one sun is involved, but the concept is roughly the same. They appear in the coldest time of year and then leave shortly before Spring in those odd situations. Day dragons are rumored to have power similar to the great Ancestors of all creatures. Rather than being original or basal forms, they are a mutation that further advances the magical capabilities of elemental dragons.

Purebred dragons with completely mythical-tier traits only occur once per year. These legendary dragons are influencers which can affect the dragons around them. A Day dragon enhances the elements of dragons it encounters in its youth, leading to some unpredictable magic. It learns to control this ability and support others as it ages.

 

PHYSIOLOGY

Day dragons do not have default physical traits. This means that purebred Day dragons cannot swap out traits. Crossbreeds may still switch out for their secondary element's traits. It is exceptionally rare for the Day element to pass through breeding. When the Day element does not pass to offspring, a random element from a certain pool passes instead. These are the same elements that Day is compatible with.

Light | Fire | Jungle | Thunder | Earth

TEMPERAMENT

Day dragons do not appear to look for specific temperaments in their Riders. It is noted that their own temperaments are a mixture of their affiliated elements–with Day dragons being slightly extroverted. This varies from dragon to dragon, especially since Day dragons might inherit a bit more haughtiness from their Light affinity. They may bond with any element of Rider. Further preferences are difficult to understand due to their extreme rarity.

DAY MAGIC

The incredible physical versatility also reflects in the magic they can learn. They are born with Tier II magic in the following elements:

Light | Fire | Jungle | Thunder | Earth

They may show minimal effects of these forms of magic--in example, tiny fires at the end of their horns, small plants in their footsteps, or little sparks that come out when they breathe. Additionally, if they have a Rider, they may choose one of these elements to rank up to Tier IV for its normal Tier IV magic. In this case, they skip Tier III learning.

Along with these learned magics, the Day dragons are rumored to possess innate abilities. The day dragon can look up to a year into the future. The extent of this ability–or if it even exists–is only known by their Riders. When a conversational dragon is asked about it, they will quickly dodge the question. Whether the magic comes at a price, or is forbidden, or is much more meager than believed, is something the general populace can only speculate on.

COLOR RULES

Day dragons are treated as being albino and follow those design rules. In addition, their scales will sparkle like stars and shimmer with iridescence. Crossbreeds may show partial albinism with either a hard or soft edge.

The following traits may display their normal colors over the albinism effect, if desired:

  • Appaloosa
  • Tobiano
  • Vampire
  • Zebra
  • Hailstorm
  • Nebula
  • Aurora
  • Starry
  • Dust
  • Grunge
  • Veil
  • Pollen

Additionally, Somatic may create patches of any coloration where they cover the Day dragon, so long as all markings are distinguishable and follow regular brightness rules (IE: sooty is still black, inside of rosettes is still lighter than outside, etc.).

DEFAULT DISPLAY AND MODIFIER TRAIT RARITY

They inherit markings of affiliated elements as if they were that element. Day semi-customs are not normally available.

Earth (Basic)

Category: Element

Physiology

Purebred earth dragons are the strongest and heaviest of this list, and their appearance varies depending on their talent. Most are flightless and have razor-like teeth and intense crushing power. Their forelegs may be short or even useless, while their hindlegs can withstand tremendous pressure. They are often covered in stone and crystals and are capable of burrowing in an instant using their immense strength and elemental magic to break into the earth. They often hunt by crushing their prey with their jaws or feet after emerging from the ground, and they can use their tail like a battering ram if they feel threatened. It is rare for an earth dragon to feel fear because they are so massive—they are easily the heaviest land-dwelling dragons of them all. They enjoy using their strength to its maximum and how they use it is a reflection of their Rider. Their bodies, especially their crests, resemble the forms of ancient dinosaurs and modern reptiles.

Free Trait: Club Tail
Default Physical Traits:

Temperament

They choose Riders who have a similar desire to gain or show off their strength. Due to the discipline that body training normally takes, their Riders are often responsible and their dragons are set to work in quarries, farms, mines, construction, or other occupations which require heavy lifting. Hunting is also a talent, and they show particular affinity towards feral animals. They impart great strength to their Riders, who often gain a fair bit of muscle themselves. An earth dragon that has bonded with a more sinister person or a show-off can run rampant and injure many others. For this reason, earth Riders and their dragons are sent to train with other earth Riders until they and their dragon are certified for unsupervised work.

Preferred Rider Attributes:

  • Strength
  • Fortitude
  • Focus
  • Hard Worker
  • Achiever
  • Confident
  • Competitive
  • Fast Learner
  • Optimist
  • Simple
  • Callous
  • Perseverance

Earth MAGIC

On top of being physically adept, Earth dragons can concentrate their power to make themselves a monstrous force. To a lesser extent, they can diminish the strength of their foes. Both Riders and dragons have an innate combat ability and enhanced reflexes that only become more apparent as the dragon uses more magic. Particularly strong Dragons and Riders can unlock a feral mindset that helps them battle on pure instinct without being hindered by emotion. Their bodies may transform to match.

Earth dragons can generate dust and stone from thin air. They can manipulate rocks and crystals, which makes burrowing through the ground a quick and simple process. On top of manipulating dirt and stone, they can snack on them like rock candy whenever they want. Due to their somewhat simple natures compared to other dragons, they are able to communicate with creatures slightly less than sentient. This includes wildlife like birds, deer, and wolves.

Magic Physiology

On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Earth magic or Elemental Anomaly. Feel free to get creative and use things outside of this list.

  • Crystalline Growths
  • Parts Melting Into Sand
  • Brawn
  • Neckfrill
  • Fangs
  • Club Tail

ELEMENT COLOR RULES

Their scales are invariably a verdant green, but the color of the dirt in the area will tint them over time or even form a solid barrier around the dragon. The end result is a dragon that looks like red clay, gray clay, brown dirt, yellow sand, and similar such colors. Feel free to take inspiration from natural dirt hues. When these dragons take a dip in the water, their normal colors might melt off as mud and show a bit of the green underneath! Their colors quickly return to normal once they have a good dust bath. You can use any green, along with any natural sand, dirt, or clay color. When referencing non-green colors, take care not to make them too saturated. You can find good examples of both greens and alternate earthy colors below.

Click to see the full image. Since this picture is large, it is hosted offsite. Simply ping a moderator if the image is missing or broken after a refresh!

Earth Display and Modifier Traits

The following traits are founded in the Earth element, and thus have a better chance of passing to offspring:

Wild | Crackle | Sandstone | Skunk | Tobiano | Brindle | Fawn Spots | Underbelly
Jeweled | Brawn | Neckfrill | Fanged | Protofeathers | Club Tail | Maned

 

They are equally compatible with these Thunder and Ocean traits:

Echo | Glass | Runemarks | Aurora | Sparks | Checkered | Fractal | Stamp
Electric | Disassembly | Glitch | Coils | Halo | Display | Whiskers
Shark | Koi | Marbled | Marked | Ripple | Blanket | Orca | Spotted
Torrent | Capricorn | Tentacles | Many-finned | Pelvic Fins | Dorsal Fin | Gilled

 

However, they are incompatible with Metal Traits, and the following traits have a reduced pass rate. Earth semi-customs and Earth SC cross breeds have the rarity of these traits increased by two:

Grunge | Patina | Stairstep | Forged | Veined | Chroma | Rusted | Splotched
Treasure | Engraved | Shimmer | Gilded | Sheen | Shell | Plating

Night (Basic)

Category: Element

Night dragons appear at a very specific time of year, no matter what world a person might find themselves on. They will usually appear at the start of Winter and depart at the Winter Solstice. Things get tricky when more than one sun is involved, but the concept is roughly the same. They appear as the coldest time of year approaches and leave when it reaches peak intensity. Night dragons are rumored to have power similar to the great Ancestors of all creatures. Rather than being original or basal forms, they are a mutation that further advances the magical capabilities of elemental dragons.

Purebred dragons with completely mythical-tier traits only occur once per year. These legendary dragons are influencers which can affect the dragons around them. A Night dragon enhances the bonds of dragons it encounters in its youth, leading to some strange elemental pairings between dragons and Riders. It learns to control this ability and support others as it ages.

 

PHYSIOLOGY

Night dragons do not have default physical traits. This means that purebred Night dragons cannot swap out traits. Crossbreeds may still switch out for their secondary element's traits. It is exceptionally rare for the Night element to pass through breeding. When the Night element does not pass to offspring, a random element from a certain pool passes instead. These are the same elements that Night is compatible with.

Ocean | Storm | Wind | Dark | Metal

TEMPERAMENT

Night dragons do not appear to look for specific temperaments in their Riders. It is noted that their own temperaments are a mixture of their affiliated elements–with Night dragons being slightly introverted. This varies from dragon to dragon, especially since Night dragons might inherit a bit more adventurous spirit from their Wind affinity. They may bond with any element of Rider. Further preferences are difficult to understand due to their extreme rarity.

Night MAGIC

The incredible physical versatility also reflects in the magic they can learn. They are born knowing Tier II magic in the following elements:

Ocean | Storm | Wind | Dark | Metal

They may show minimal effects of these forms of magic--in example, a short tuft of feathers on their tail, softly glowing eyes, or a few tiny metal scales scattered among their normal ones. Additionally, if they have a Rider, they may choose one of these elements to rank up to Tier IV for its normal Tier IV magic. In this case, they skip Tier III learning.

Along with these learned magics, the Night dragons are rumored to possess innate abilities. The night dragon can look up to a year into the past. The extent of this ability–or if it even exists–is only known by their Riders. When a conversational dragon is asked about it, they will quickly dodge the question. Whether the magic comes at a price, or is forbidden, or is much more meager than believed, is something the general populace can only speculate on.

COLOR RULES

Night dragons are treated as being melanistic and follow those design rules. In addition, their scales will sparkle like stars and shimmer with iridescence. Crossbreeds may show partial melanism with either a hard or soft edge.

The following traits may display their normal colors over the melanism effect, if desired:

  • Appaloosa
  • Tobiano
  • Vampire
  • Zebra
  • Hailstorm
  • Nebula
  • Aurora
  • Starry
  • Dust
  • Grunge
  • Veil
  • Pollen

Additionally, Somatic may create patches of any coloration where they cover the Night dragon, so long as all markings are distinguishable and follow regular brightness rules (IE: sooty is still black, inside of rosettes is still lighter than outside, etc.).

DEFAULT DISPLAY AND MODIFIER TRAIT RARITY

They inherit markings of affiliated elements as if they were that element. Night semi-customs are not normally available.

Metal (Basic)

Category: Element

Physiology

With their sharp and rough scales, large horns, and long claws, it is highly recommended that even their Riders avoid petting them needlessly. Even the seemingly smooth and reflective scales have a razor-like texture at the microscopic level that can cause a rash at best and long cuts at worst when a Rider tries to pet their dragon without equipment. Purebred metal dragons cannot generate enough lift for themselves, but on windy days the winged dragons are capable of controlled gliding. Despite their terrifying physical composition, they are gentle giants and rarely start or finish disputes. They subsist on rocks, dirt, and small insects. Their long tongue is especially useful for licking up ants.

Free Trait: Plating
Default Physical Traits:

Temperament

Metal dragons bond with Riders that show purity, innocence, or a good sense of what is right and wrong. As timid creatures, they then look to their Riders for how they should interact with others. Metal Riders and Earth Riders are similarly employed, but Metal Riders tend to be much more dependable when the situation calls for communication rather than strength. Riders can use the intuition of their dragon to easily perceive the intentions of others, making them excellent detectives and guards, even if they’re not that strong. The strongest Metal Riders are even capable of seeing the auras of others.

Preferred Rider Attributes:

  • Naive
  • Sense of Justice
  • Wholesome
  • Intuitive
  • Patient
  • Forgiving
  • Calm
  • Accountable
  • Philosophical
  • Honest
  • Sincere
  • Indecisive

Metal MAGIC

Metal dragons are the hardiest dragons of all, having both elemental and mental strength. Their armor is impenetrable when they set their magic to it, and they can exist even in a vacuum without the need to breathe. They can manipulate anything magnetic and bend metal at will. Illusions have no effect on them—in fact, they have a peculiar relationship with light. They can enter the reflections of metal and travel through a ‘parallel’ world of sorts for several minutes at a time. They can exit from any other reflective surface or simply look through the 'window.' If their strength is spent while they are in this mirror world, they are ejected from the nearest reflective surface.

Another peculiar magic they wield is the ability to project their minds towards others. Weak dragons begin with telepathy, while the strongest dragons can superimpose their own mind upon others and control their body. The soul of their target is temporarily placed in their own body or the body of their Rider. When abused, this is the strongest magic dragons are capable of.

Despite these frightening abilities, metal dragons and their Riders are typically too pure to use these powers for nefarious ends. They are much more likely to use weaker abilities or simply talk things out to get what they need. Both dragons and their Riders can see auras surrounding all life forms. These can immediately tell them the mood, intentions, and personality of everyone they come across. It’s not an ability that switches off, either, so Metal dragons and their Riders will detect lies the moment they happen—even if they’re relaxed. They can dim their own aura and the aura of others to avoid detection. Along with that, their aura reading will occasionally reveal a curse or illness that the victim is unaware of.

Magic Physiology

On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Metal magic or Elemental Anomaly. Feel free to get creative and use things outside of this list. Dragons with Tier IV Metal magic may be marked as Flighted, even if they have no traits for flying.

  • Engraved
  • Shimmer
  • Sheen
  • Armored
  • Large plating and scales
  • Gilded
  • Molten Metal
  • Metal Spines/Horns
  • Metal Gravitating around the dragon
  • Flight

ELEMENT COLOR RULES

Their most common colors are gold, pink gold, and silver. Grays are the norm. Here are some suggestions for base color and markings:

Metal Display and Modifier Traits

The following traits are founded in the Metal element, and thus have a better chance of passing to offspring:

Grunge | Patina | Stairstep | Forged | Veined | Chroma | Rusted | Splotched
Treasure | Engraved | Shimmer | Gilded | Sheen | Shell | Plating

 

They are equally compatible with these Dark and Light traits:

Veil | Nebula | Stitched | Starry | Wisp | Comet | Dust | Sooty
Celestial | Companion | Multi-limbed | Transparent Skin | True Sight | Wither | Tattered
Flaunt | Zebra | Roan | Faded | Rabicano | Suntouched | Pangare | Appaloosa
Radiance | Spectrum | Star Pearl | Iridescence | Bioluminescence | Bearded | Heraldry

 

However, they are incompatible with Earth Traits, and the following traits have a reduced pass rate. Metal semi-customs and Metal SC cross breeds have the rarity of these traits increased by two:

Wild | Crackle | Sandstone | Skunk | Tobiano | Brindle | Fawn Spots | Underbelly
Jeweled | Brawn | Neckfrill | Fanged | Protofeathers | Club Tail | Maned

Dark (Basic)

Category: Element

Physiology

Dark dragons are elusive creatures whose true forms are unknown. These strange-looking “lizards” do not typically fly, even when they appear to have wings, and instead float about. They have no scales and appear to absorb the light around them. If they do not want to be touched, hands and claws will pass right through them as if they were made of mist. They can interact with objects and even carry their riders despite this ability. Their Riders describe themselves and their dragon as blind interchangeably, although neither has trouble distinguishing between colors, locating light sources, or anything we considered normal sight.

Free Trait: Wither
Default Physical Traits:

Temperament

Even the method of rider selection is unknown for this element, though Riders are often familiar with death or the supernatural. Individual Riders may cite a reason for the bond, but all of them are unique. Individuals will also claim that they know the true form of their dragon, with a similar predicament occurring. The ‘true’ form of their dragon may even change over the course of its life. Since dark dragons can take on any shape, size, and consistency that they desire, they explore everywhere and report their knowledge back to their rider. Riders claim that they gain the ability to see from their dragons–separate to the sight we know–but are unable to describe how it differs from the vision they had before. One peculiar ability that these dragons impart to their Riders is the ability to see wandering Spirits and the magical seams of the world.

Preferred Rider Attributes:

  • Brooding
  • Insightful
  • Dreamer
  • Empathetic
  • Superstitious
  • Frail
  • Anxious
  • Depressed
  • Remorseful
  • Overwhelmed
  • Easily Startled
  • Anti-social

Dark MAGIC

Dark dragons use magic to become formless. This is something innate to them, but also something enhanced with magic. The stronger a dark dragon is, the more ‘solid’ they can make their form. In the meantime, the miasma they produce can unnerve others and even make people with sensitive personalities feel ill. They can move through the shadows, become invisible or intangible at will, and even shift their shape according to their needs. Their Riders can take part in the shapeshifting once the dragon has reached advance magic, allowing them to imitate the appearance of others.

Their magical vision is a strange thing, as it involves no sight at all. It is more similar to synesthesia combined with a bit of imagination. It provides far more information than normal sight without overwhelming the user. Dragons with True Sight can access these illusion-piercing abilities without needing any sort of magical training.

Their strongest and most fearsome magic involves the dead. They are perfectly capable of seeing and speaking to ghosts. Dragons that master magic have no issue seeing the identity of wandering souls. They can summon souls close to them at will and even have them possess uninhabited bodies nearby for hours at a time. This necromancy is forbidden in many places due to the stress it places on the spirit and the respect many cultures hold for the bodies of the dearly departed…but that doesn’t stop them and their Riders from being capable of such feats.

Magic Physiology

On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Dark magic or Elemental Anomaly. Feel free to get creative and use things outside of this list.

  • Living Shadow
  • True Sight
  • Ghosts floating nearby
  • Blood
  • Body of Bones
  • Transparent Skin
  • Stars or Nebula floating nearby

ELEMENT COLOR RULES

The base coat will always be a dark color. Dark dragon colors will always be desaturated. If your dragon is pure black, the line work and all traits must still be visible with normal screen brightness. Here is an example of acceptable saturated colors for dark dragons. Click for a better view.

 

Dark Display and Modifier Traits

The following traits are founded in the Dark element, and thus have a better chance of passing to offspring:

Veil | Nebula | Stitched | Starry | Wisp | Comet | Dust | Sooty
Celestial | Companion | Multi-limbed | Transparent Skin | True Sight | Wither | Tattered

 

They are equally compatible with these Wind and Metal traits:

Dancer | Breeze | Flight Bars | Barred | Streaks | Cap | Collared | Tipped
Cirrus | Curled | Seraph | Frilled | Plumes | Beaked | Extensions
Grunge | Patina | Stairstep | Forged | Veined | Chroma | Rusted | Splotched
Treasure | Engraved | Shimmer | Gilded | Sheen | Shell | Plating

 

However, they are incompatible with Thunder Traits, and the following traits have a reduced pass rate. Dark semi-customs and Dark SC cross breeds have the rarity of these traits increased by two:

Echo | Glass | Runemarks | Aurora | Sparks | Checkered | Fractal | Stamp

Electric | Disassembly | Glitch | Coils | Halo | Display | Whiskers

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