Traits

Origin

Category: Display

Origin allows you to add the markings and colors of any extant reptile to your dragon. It may apply to the body or the entirety of the body and wings. This will cover any markings beneath it. It may only take inspiration from a single species, which must be listed in Design Notes. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

Texture Rules

The marking has no edge, therefore it has no texture.

Color Rules

This marking will only display the colors of the reptile species it imitates.

Layering Rules

This overrides all other display traits. If your dragon has a mutation, the mutation will override it.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. These may be colored either to match adjacent colors/markings or to imitate the reptile’s features.  If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

Charged Origin

Charged Origin allows you to use it as a base coat and display the other traits/markings on top.

 

Fairy

Category: Display

Fairy allows you to add the markings and colors of any bug or amphibian to your dragon. It must apply to at least one side of the dragon’s wings, but you may choose for it to cover the entire body. This will cover any markings beneath it. It may only take inspiration from a single species, which must be listed in Design Notes. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included. While shells and tubes cannot be added, their patterns may be incorporated in areas that are not present on the animal normally (such as shell-colored wings on a slug-based dragon).

Texture Rules

The marking has no edge, therefore it has no texture.

Color Rules

This marking will only display the colors of the arthropod species it imitates.

Layering Rules

This overrides all other display traits. If your dragon has a mutation, the mutation will override it.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. These may be colored either to match adjacent colors/markings or to imitate the arthropod’s or amphibian’s features.  If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included. You may choose not to use Fairy on traits that are not part of the main body, or on one side of the wings. Examples include fins, horns, spines, and armor. Regular markings may appear in places unaffected by Fairy.

Charged Fairy

Charged Fairy allows you to use it as a base coat and display the other traits/markings on top.

 

Echo

Category: Display

Echo is a highly versatile marking that allows you to add one to two outlines to any number of your dragon’s markings. You may also include a transparent space in between outlines. You may make the marking itself transparent, with only the outlines showing. You can make the interior a different shape, as long as the outermost outline meets the normal edge criteria for the marking. The inner outline/marking may have faded edges, as long as its original shape is apparent. Outlines may be any color. The affected marking must still be within normal color rules. Below, you can find several different examples of outlined. The white/off white sections are transparent.

Echo may affect different markings in any way you choose. You may add one cyan outline to one marking, then a green and white outline to another. In the event that a marking covers the entire body (such as Origin), you may create a 'seam' in a location of your choosing.

Texture Rules

The outlines will follow the normal edge/texture rules of the marking.

In this example, Echo is affecting aurora, so the red Echo has the same gradient texture. It is also affecting the circuit-like marks, which creates a solid blue outline around a transparent marking.

Color Rules

Each outline may be any color, regardless of elemental rules. It will not display a gradient. It can be affected by Vibrancy, Spectrum, and other traits that affect color.

Layering Rules

This marking will be on the same layer as the marking it affects.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It will not outline modifiers.

Notable Interactions

  • Iridescence - When clipped to Echo, you may choose whether Iridescence appears on any of the echoes, the main mark, or a mix of the two. The only requirement is that it appears as iridescence clipped somewhere rather than a solid rainbow outline.

Charged Echo

Charged Echo allows you to use three outlines on your markings instead of two.

 

Wild

Category: Display

Wild allows you to add the markings and colors of any extant mammal or marsupial to your dragon. It may apply to the body or the entirety of the body and wings. This will cover any markings beneath it. It may only take inspiration from a single species, which must be listed in Design Notes. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

Texture Rules

The marking has no edge, therefore it has no texture.

Color Rules

This marking will only display the colors of the mammal or marsupial species it imitates.

Layering Rules

This overrides all other display traits. If your dragon has a mutation, the mutation will override it.

Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. These may be colored either to match adjacent colors/markings or to imitate the mammal’s or marsupial’s features. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

You may choose not to use Wild on traits that are not part of the main body, though if wings are present, at least one side of the wings will be covered. Examples of optional areas include fins, horns, spines, and armor. Regular markings may appear in places unaffected by Wild.

Charged Wild

Charged Wild allows you to use it as a base and display the other traits/markings on top.

 

Shark

Category: Display

Shark allows you to add the markings and colors of any fish or mollusk to your dragon. It will take up 100% of the dragon’s body and override all other display traits or color modifier traits. It may only take inspiration from a single species, which must be listed in Design Notes. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

Texture Rules

The marking has no edge, therefore it has no texture.

Color Rules

This marking will only display the colors of the fish species it imitates.

Layering Rules

This overrides all other display traits. If your dragon has a mutation, the mutation will override it.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. These may be colored either to match adjacent colors/markings or to imitate the fish species’s fins. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

You may choose not to use Shark on traits that are not part of the main body. Examples of optional areas include fins, horns, spines, wings, and armor. Regular markings may appear in places unaffected by Shark.

Charged Shark

Charged Shark allows you to use it as a base and display the other traits on top.

 

Somatic

Category: Display

Somatic creates a patch that covers between 25%-75% of the dragon. It may be one solid patch, or it can be interspersed like a merle or patchy pattern. The edges may be solid, textured, or a gradient. This patch lays on the bottom of all markings. It can be any color within elemental rules. Markings on top of it also change color according to elemental rules.

Color Rules

Somatic is a base that can be any color that the dragon's base can normally be (as long as it is different than the actual base). The markings on top of it are also changed within normal color rules. Here are some examples of Somatic using this shape.

somatic2.png

Layering Rules

The base of Somatic lays on the bottom. All markings above Somatic follow their color rules.

Shape

The base shape can be random or have a pattern (such as splitting the dragon equally down the middle or creating a checkerboard pattern).

Effect on Modifiers & Physical Traits

This will affect the color of all modifiers and markings on top of it.

Interactions

  •  You may use color modifiers on it, but markings on top will still follow elemental color rules. All effects will only affect the bottom layer of Somatic.
  • Cover Traits - Marks that use a whole species as a reference still have to stick to the species chosen. If no known color variants are known, then a slightly darker or lighter patch will work, or the Somatic trait can be hidden entirely. If color morphs are known, then the pattern will stay the same but the color will match the morphs. Here is an example of a Somatic budgie which can be used for Somatic + Dancer.

Charged Somatic

Charged Somatic allows you to change the position of markings along with their color. This creates the illusion of a physical chimera (or a combination of two completely different marking/color designs). If a trait references species, then different species may be used.

 

Dancer

Category: Display

Dancer allows you to add the markings and colors of any bird to your dragon. It will take up 100% of the dragon’s body and override all other display traits or color modifier traits. It may only take inspiration from a single species, which must be listed in Design Notes. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

Texture Rules

The marking has no edge, therefore it has no texture.

Color Rules

This marking will only display the colors of the bird species it imitates.

Layering Rules

This overrides all other display traits. If your dragon has a mutation, the mutation will override it.

Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. These may be colored either to match adjacent colors/markings or to imitate the bird species’s features. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included. Light effect modifiers, such as shimmer, iridescence, gilded, and so on may show through the marking. These traits still follow their regular rules and would either attach to Dancer as a whole or affect a single marking beneath it.

You may choose not to use Dancer on traits that are not part of the main body, though if wings are present, at least one side of the wings will be covered. Examples of optional areas include fins, horns, spines, and armor. Regular markings may appear in places unaffected by Dancer.

Charged Dancer

Charged Dancer allows you to use it as a base coat and display the other traits on top.

 

Veil

Category: Display

Veil is a marking that covers the whole body; You can erase soft holes into it, but it should generally stick to creases or folds/accent musculature if possible. It can be any color. It will always have soft edges. Veil may be layered in any order. In the example below, Veil is black, and the base of the dragon is red. You can see the rest of the dragon's marks through the holes in Veil. It may optionally be used as a light effect where light does not reflect off of the scales.

veil2.png

Color Rules

Veil may be any color. It can also be a gradient between a dark and desaturated color and any other color.

Layering Rules

Veil hides any marking it covers. Displaying even cover and pigment traits on top is optional. It can show on top of most things as a light effect. Any area without Veil or with holes in Veil will still show markings as usual. If Veil covers the entire dragon, then all other marks are optional (with the exception of Pollen). Light effects optionally still show through Veil.

Shape

Veil may cover the whole dragon or simply be in a few creases. As long as the edge is soft and 'scarce' areas are closest to creases, it can be any shape.

veil1.png

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things.

Interactions

  • Displaying any mark over Veil is optional--with one exception.
  • Pollen - Will always display on top of Veil. However, the color of Pollen may be slightly altered to match Veil where it touches.

Charged Veil

Charged Veil may use a gradient between any three colors.

 

Grunge

Category: Display

Grunge is an Ultra-rare marking that adds splotches of corrosion and scratches on any areas of your dragon’s body. It may be partial or the entirety of the body and can be any shape (as long as shapes are clearly part of the same marking). It should have some sort of texture to it. Alternatively, it can give a rough metal texture to an existing marking.

Color Rules

It may contain up to two colors from the metal color palette. Slight variations (such as red and yellow on orange Grunge) are allowed. The dragon below is considered as 'one color' even though yellow and red are visible in the splotches.

Untitled_Artwork.png

If it is making an existing marking textured, then changing the colors of that mark is optional. This means you can have a grungy neon green Aurora. (seen below)

 

Layering Rules

This trait may be layered like regular pigment traits (on top of all other marks) or you may layer it underneath. Additionally, this acts as both a Color Effect and Light Effect. When being used as an effect, it can be used on traits from any layer.

Shape

It will always have a textured interior, with splotches, drops, and scratches easily visible. The edge of the marking may either be heavily textured or solid. It will never have a soft edge. If using one color, it may be any shape or combination of shapes. It can cover a small part of the dragon, the whole dragon, or anywhere in between.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking. On the wings, the stripes will always go from the arm to the bottom of the wing. It will never resemble barred.

Interactions

  • It can give a rough metal texture to an existing marking. If another marking already has a rough metal texture, then showing Grunge is optional. This includes Veined, Rusted, Patina, and similar marks or modifiers.
  • Frost - Grunge is optional when Frost presents as a texture.

Charged Grunge

Charged Grunge may use any two colors, even if they are not listed above or in the elemental color scheme.

Flaunt

Category: Display

Flaunt is an ultra-rare Light display trait that allows you to mix and match markings and colors on your dragon. All color rules are ignored. Layering rules are also ignored. Here are some examples of markings combined with Flaunt. Unlike Welding, Flaunt has no limit to the number of markings you can combine.

Left to right: Zebra + Ripple, Collared + Rabicano, Sable + Spotted

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Left to right: Fractal + Underbelly, Underbelly + Pangare, Tobiano + Chameleon

You may combine as many or as few markings as you desire. However, all markings must be recognizable. The Ripple + Zebra shows a very minimal zebra in the form of stripes. Underbelly + Pangare shows a few small blurry areas among the normal underbelly.

Charged Flaunt

Charged Flaunt currently has no effect.

Treasure

Category: Modifier

Element: Metal | Rarity: Ultra-rare

This dragon was born with a blessing of metal. Its scales may become plates, and it may gain any number of horns and claws in any location. The entirety of the dragon’s exterior is made of metal, and this reflects in its bright sheen. It may have scythe wings and sharp pieces of metal floating around it. This can create a very sharp dragon! They may also grow into any natural bone structure (such as turtle shells, a plated underbelly, snail shells, and so on)–as long as the scales can be clearly distinguished making up the structure. It may use the color palette of Metal dragons in addition to its normal colors. Markings affected by Treasure may float or drift off of the body, as long as they resemble their markings and look metallic at the same time.

The defining trait of Treasure are the dragon’s Treasured scales. These are secluded, large scales or pieces of metal that have a distinct color. With time, these precious scales will shed and regrow, and the discarded Treasure is coveted as an amazing crafting material.

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The treasure scales of this dragon are silver.
The example shows the maximum. At minimum, you only need a single treasure scale visible on your dragon.

Color Rules

The dragon will follow normal elemental color rules, with the exception of their unique treasure scales. Treasure scales may be any color from the elemental color palette or the metal color palette.


Modifier, Claw, Leather, and Crest Rules

All traits must be apparent, however, they may be made of or contain metal scales or spikes instead of their regular material. All traits may have a metal sheen or shimmer.


Charged Treasure

Charged Treasure creates treasure scales of any color, even if it is not naturally a metal or within the elemental color scheme.

 

Celestial

Category: Modifier

Element: Dark | Rarity: Ultra-rare

This dragon was born with a blessing of dark. It looks as if it dropped from space. It is surrounded by stars or nebulous clouds. Some traits appear to be a window into a starry dimension. Markings affected by celestial may float or drift off of the body or emit plumes of spacey clouds. It may use the color palette of Dark dragons in addition to its normal colors.

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Color Rules

Markings changed by Celestial will be black with stars. The nebulous dust around them will be black with stars. One other color may be added in with black.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Celestial

Charged Celestial may have clouds with any number of colors, and black is not required.

 

Cirrus

Category: Modifier

Element: Wind | Rarity: Ultra-rare

This dragon was born with a blessing of wind. It always has an entourage of birds. Parts of the dragon may change into mist or clouds. It may use the color palette of Wind dragons in addition to its normal colors. Markings affected by Cirrus may float or drift off of the body, as long as they resemble their markings and look cloudy at the same time.

 
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Color Rules

Clouds will be white, gray, silver, or blue. Birds may be any color, as long as they resemble real-world birds.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Cirrus

It may have multiple feathered wings, which may be located anywhere. The feathered wings may replace the dragon’s normal traits or sit alongside them.

Avalanche

Category: Modifier

Element: Storm | Rarity: Ultra-rare

The dragon was born with a blessing of storm. Parts of the body are frozen and it may have ice, snow, and hail coming off of it or surrounding it. It may use the color palette of Storm dragons in addition to its normal colors. Markings affected by Avalanche may float or drift off of the body, as long as they resemble their markings and look icy at the same time.

 
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Color Rules

Avalanche will appear mostly white. Darker ice may be tinted blue or cyan.

Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.

Charged Avalanche

In addition to its normal effects, Charged Avalanche creates clouds around the dragon. These clouds may drop hail or small bolts of electricity.

 

Torrent

Category: Modifier

Element: Ocean | Rarity: Ultra-Rare

This dragon was born with a blessing of ocean. Markings may reveal liquid insides that bubble or slosh about. Liquid may spill out of markings. Parts of the dragon may be melting. The dragon may have a goo-like consistency. Fish will be attracted to the dragon and may even appear inside of the dragon. Markings affected by Torrent may float or drift off of the body, as long as they resemble their markings and look watery at the same time. It may use the color palette of Ocean dragons in addition to its normal colors.

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Color Rules

The liquid will follow regular color rules.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Torrent

Charged Torrent allows liquid inside the body to be any color, even if it would be outside of the elemental color scheme.

Jeweled

Category: Modifier

Element: Earth | Rarity: Ultra-rare

This dragon was born with a blessing of earth. Gemstones grow out of the dragon in various places. It may use the color palette of Earth dragons in addition to its normal colors. Markings affected by Jeweled may float or drift off of the body, as long as they resemble their markings and look like gemstones or sparkling dust at the same time.

 
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Color Rules

Gemstones may be the color of any real-world gemstone. For gemstones with more than one color, they may resemble the colors of any natural gemstone. Each individual gemstone may have its own colors.


Modifier, Claw, Leather, and Crest Rules

This may be located anywhere on the dragon and may ‘overtake’ traits. In example, feathering may turn into spikes of gemstones covering the feet, or a thorned crest may be made of gemstones. At least part of all traits should be apparent.


Charged Jeweled

Charged Jeweled allows you to throw inclusions into the crystals.

 

Electric

Category: Modifier

Element: Thunder | Rarity: Ultra-rare

This dragon was born with a blessing of thunder. Electricity discharges from its body. In addition, auroras or ball lightning may hover around it. The minimal markings of this dragon may glow. It may use the color palette of Thunder dragons in addition to its normal colors. Markings affected by Electric may float or drift off of the body, as long as they resemble their markings and look electric at the same time.

 
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Color Rules

When affecting the minimal markings of a dragon, it will glow the same color as the marking, and that marking will follow regular elemental color rules. When present as an aurora, it will be natural aurora colors. When present as lightning, sparks, or orbs, it will be natural lightning colors.


Modifier, Claw, Leather, and Crest Rules

This may affect any traits. However, it does have some special interactions. For thick furry traits like bumble and maned, it may create glowing LED-type tips of any natural lightning color. The tips may vary in color. The base color of these traits must be apparent (the entire trait cannot have a changed color). This effect is not present for normal velvet scales or protofeathers.


Charged Electric

In addition to its normal effects, Charged Electric creates branches of lightning that course under this dragon’s skin. It may be restricted to markings or affect the entirety of the dragon.

 

Swarm

Category: Modifier

Element: Jungle | Rarity: Ultra-rare

This dragon was born with a blessing of jungle. It is always surrounded by some sort of amphibian or arthropod. It may have multiple insect wings, which may be located anywhere. The insect wings may replace the dragon’s normal traits or sit alongside them. Finally, it can have a set of antennae. It may use the color palette of Jungle dragons in addition to its normal colors. Markings affected by Swarm may float or drift off of the body in addition to sticking to the scales, as long as they resemble their markings and look like they are made of its associated animals at the same time.

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Color Rules

Swarm traits of the dragon will follow normal elemental color rules. The arthropod buddies may have any coloration, as long as they resemble real-world arthropods.


Modifier, Claw, Leather, and Crest Rules

It may replace the wing type of the dragon and wings may attach in any location regardless of modifiers, but all other traits should still be apparent.


Charged Swarm

In addition to its normal effects, Charged Swarm may add multiple insect limbs to your dragon. These limbs may replace the regular limbs or sit alongside them. Its tail may be a stinger or resemble a bug abdomen; This will replace the tail instead of adding a new one. Additionally, any animal considered a pest may be used in place of bugs/amphibians.

 

Phoenix

Category: Modifier

This dragon was born with a blessing of fire. Its markings may appear to glow and churn like lava. You may place fire in any location on the dragon. If the dragon would be wingless, it may have wings made of fire. It may use the color palette of Fire dragons in addition to its normal colors. Markings affected by Phoenix may float or drift off of the body, as long as they resemble their markings and look like lava or fire at the same time.

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Color Rules

Flames and lava effects on markings or the body must be within elemental color rules.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Phoenix

In addition to its normal effects, Charged Phoenix may create a plated underbelly, spaded tail, large back spines, and a thorned crest on the dragon.

 

Radiance

Category: Modifier

This dragon was born with a blessing of light. It glows, sparkles, shines, has iridescence, and may even have lanterns, orbs, or rainbows floating around it. It may use the color palette of Light dragons in addition to its normal colors. Markings affected by Radiance may float or drift off of the body, as long as they resemble their markings and look like bright glitter or light at the same time.

 
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This is the dragon before and after radiance is applied.


Color Rules

This will not affect the color rules of your dragon. However, iridescence may give it slight hues outside of the color spectrum. The real color underneath any shining or glowing will still be apparent. If a trait glows, it will glow the same color as what it affects.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Radiance

In addition to its normal effects, Charged Radiance allows for tufts of fur on the feet, tip of the tail, horns, chin, and can create a mane on the top, bottom, or both sides of a dragon’s body. The main type of scale should still be apparent.

 

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