Traits

Roan (Rare)

Category: Display

Light | Rare

Creates a lighter, semi-transparent area on the dragon with spots erased out of it. All markings it sits on top of will show. Unlike the natural marking in horses, it may be anywhere on the dragon and it can be tinted in the dragon’s natural scale color. It should cover at least 25% of the dragon. You may have empty patches in between different sections of roan. In the picture below, the red area represents the light area of roan. You can have soft holes, solid holes, or a mix of them. They should be small to tiny in size. You can have the holes clustered or spread far apart.

Texture Rules

The edge of roan can be textured, a gradient, or solid. It should be slightly transparent overall and vary in opacity. The inside may be textured. Here are some more examples of what you can do with Roan:

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There are some things you should avoid with roan. First, large holes. Second, solid patches of color instead of semi-transparent patches. The following two images are examples of what NOT to do:

Color Rules

Roan will always be lighter than what lays beneath it. It will have a slight transparency, letting colors underneath show. It can be affected by color modifiers, but it will still be slightly transparent.

Layering Rules

It is a Pigment Trait, so it follows those layering rules.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Special Interactions

  • Gilded - Gilded turns the mark into a solid color with a physically textured surface.
  • Pharaoh - Pharaoh will not affect Roan.
  • Frost - If a design has Roan, displaying Frost is optional.
  • Forged - If Roan presents with a soft edge and soft holes, then displaying Forged is optional.
  • Splotched - Splotched will make Roan full opacity in addition to making the edge solid.

Charged Roan

In between areas of Roan and normal scales, you may put patches of a separate color. It should be in between the lightness of roan and the base scales. This color will always border the Roan somewhere and not create patches by itself. You may optionally put holes in this extra color, the same way the rest of the marking has. Here are examples of Charged Roan coverage and appearance:

 

Zebra (Rare)

Category: Display

Light | Rare

Zebra is a white marking that covers between 25%-100% of your dragon, where stripes are ‘erased’ to allow the base to show through. You should also erase the snout to allow the base scales to show through. The mark may have an erased stripe along the top that goes along the spine and top of tail. You may add a slightly transparent border around the marking–the border will always be darker than the main marking. When in doubt, reference a real zebra! This marking may be any color from the light element color palette. Additionally, it may display a gradient between two of these colors.

 

Gray is the base scale color. The pink and red marking is zebra.

 

Range

This mark may be one solid area or it may present in up to three patches. Any patches should cover at least 25% of the dragon.

Texture Rules

It should have a solid edge. You may have the marking as a whole fade into the scales.

Here are a few more examples of what you can do!

Color Rules

Zebra will always be from the light color scheme unless it is affected by color modifiers or charged. It may be affected by color modifiers. If you give Zebra a border, it will be darker than zebra and lighter than the base color. If this border is tinted, it will be brown, orange, yellow, or a similar color to the marking. The border will always be darker than the marking itself. The main marking of zebra will be at full opacity, but you can fade out the edges as a gradient. These gradients will not create holes in a patch, and there will be a clear chunk that is still at full opacity. In these examples, the base is dark gray, and the Zebra marking is the white stripes.


Zebra with a lighter brown border. It fades out as a gradient at the bottom.

Zebra with no border. It fades out as a gradient at the top.


Solid Zebra with no gradient.

Simple solid Zebra.

Here are some examples of what NOT to do with Zebra.


All of the stripes are blurry. Zebra will always be solid.

The border is blurry. Zebra will always be solid.
 
These stripes are black. Zebra is a light-colored marking, not black!

Layering Rules

This is a Pigment Trait and follows those layer rules.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking. On the wings, the stripes will always go from the arm to the bottom of the wing. It will never resemble barred.

Special Interactions

  • Splotched - If Zebra shows on a design with all solid edges, then displaying Splotched is optional.
  • Pharaoh - Pharaoh may affect individual Zebra stripes to create a pattern.

Charged Zebra

Charged Zebra may use any colors for the marking, gradient, and border. It may also follow any layering rules as long as it's still visible. You may invert the marking coverage, creating a solid dun-like marking!

Stairstep (Rare)

Category: Display

Straight lines that make sharp spirals. All splits must be at a sharp angle to the rest of the marking. It cannot be diagonal unless it is following the contour of the body and perspective makes it so. It may be any color and number of colors; however, the colors should flow smoothly into eachother. In areas that are completely contained, it may have an interior gradient with any number of colors. Both the lines and the interior may have 3D iridescent effects, similar to Bismuth hopper crystals.

Charged Stairstep

You may create curves rather than corners.

Patina (Rare)

Category: Display

Creates a rusty brown marking on the dragon. It may be soft or textured. It can also have green or silver at the ‘center’ of these spots. Inspired by the effect of oxidation on pennies (…patina).

Charged Patina

The central area of Charged Patina may ignore color rules.

Stitched (Rare)

Category: Display

Creates large lines with stitched patterns on top of it. You may choose to use unconventional stitches (cross stitches, zigzag, blanket, tack, back stitch, etc.), as long as it clearly has the appearance of something sewn together. You may layer this as you please, or you may use it like a Top Layer Marking.

Charged Stitched

The ‘stitches’ may be a different color than the lines they are ‘sewing.’

 

Nebula (Rare)

Category: Display

Creates a large marking with a solid, soft, or textured edge. It will never have a fully blended edge. The inside has two colors–in any pattern–with soft blending. These can be any colors except black or white. You may add dots within of the corresponding colors, but these dots should not be white, shimmer, or resemble stars. It may cover 75% of the dragon. You may layer this as you please, or you may use it like a Top Layer Marking.

Here is the minimum and maximum coverage for Nebula, as well as examples for the inner coloring:

Texture and Shape Rules

It may have a solid, soft, or textured edge. It will never have a fully blended edge. It will create random shapes and not be overly spotted on the edge. Here are some examples of what NOT to do. The left has a single color, has too much spotting on the wing area, and has inorganic shapes on the neck region. The right has large holes, striped shaping, white sparkles, and too many colors.

 

 

Color Rules

The inside has two colors–in any pattern–with soft blending. These can be any colors except black or white. You may add dots within of the corresponding colors, but these dots should not be white, shimmer, or resemble stars.The two colors will not be a gradient; Instead, they will form soft clouds within the marking. Note that the edges should still be hard. If you choose similar colors (such as the right example above), they should still be different enough that the cloud pattern is easily visible.

Layering Rules

You may choose whether this is a Top Layer Marking or a marking with regular layering.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Nebula

Charged nebula can cover the whole body. It may have any number of colors, as long as it’s more than one. It may have sharp shapes on the inside, as long as it resembles an actual nebula.

 

Flight Bars (Rare)

Category: Display

These are most visible while in flight and are based on the speculum feathers of birds. They should be on the bottom area of the wing close to the body and only on a SINGLE SIDE of the wing (you pick dorsal or ventral). You may include horizontal white, black, or brown banding like the speculum feathers of some ducks. The band itself should not extend to the bottom of the wings unless you create a black, white, or brown bar on the bottom edges of the marking. It will not appear anywhere else on the dragon and will not show on wingless dragons. They will create opaque patches on translucent wings, with dorsal and ventral sides showing a different color.

NOTE: ALL STRIPES MUST BE HORIZONTAL! These stripes show the direction that flight bars can go.

Flight bars will never appear vertical in relation to the wing. They will only be horizontal. The length and position is up to you, as long as there is one main bar and it is horizontal. You may have any number of black and white bars, but only one of them may be brightly colored. The brightly colored bar should not touch the bottom edge of the wings.

Texture Rules

The edge of Flight Bars can be textured, a gradient, or solid.

Color Rules

Flight Bars may be any color within elemental rules. In addition, one central bar can show a gradient between any two colors. It can be affected by color modifiers. You may add white or black outline bars on the top or bottom of the marking. These outline bars can go out of range, as long as the marking covers less than 50% of the wing overall. Any sections that touch the edge of the wings will be white or black. Flight bars will create opaque patches on translucent wings, with dorsal and ventral sides of the colorful stripe showing a different color.
Here are some examples of how to create outlines on the Flight Bars:

Layering Rules

Flight Bars may be layered in any order, but will not appear over Top-Layer Markings.

Effect on Modifiers & Physical Traits

Flight Bars is restricted to the wings. It will not appear anywhere else on the dragon and will not show on wingless dragons.

Charged Flight Bars

Charged Flight Bars allows you to show the marking on both sides of the wing. Additionally, all bars may be any color.

 

Breeze (Rare)

Category: Display

A whimsical marking that creates thin lines tipped in feathery shapes, curls, or droplets. When using organic shapes, they should be small and complement the rest of the lined marking. The majority will be thin lines. The lines can branch as long as they continue to curl. You may include small droplets or dots close to the marking (it must clearly be part of the same marking and be very small/thin). They can be any single color.

Charged Breeze

You may include any second color in the marking. It may appear as a gradient, as a second set of breeze lines, or a mix of both.

 

Vampire (Rare)

Category: Display

Rare | Storm

Creates splotches on your dragon that look similar to blankets of blood. Inspired by the bloodmark gene in horses. It is a Pigment Trait, so it lies on top of most markings. The marking should have a clear, solid edge. You can cover up to 75% of your dragon with the vampire mark. It should be the color of a chestnut horse (brown, red, or maroon). If you are having trouble picking a color, you may use the sliders below:

 

Shape Rules

This shows two shaping options, as well as the minimum and maximum:

The shape itself will be solid and random; any spots will be closely associated with the mark, and any holes will be close to the edge. You can either do a large, mostly solid pattern, or you may do something that looks like blood splatter or dripping liquid. Note that it must be opaque, and it will not have varying textures or opacities within the mark.

Texture

It should have a solid edge. This is true even with ‘splattery’ shapes. Here are some examples of good splattered vampire shapes:

 

Below are examples of what NOT to do. The first has a clearly shaped tail marking, instead of being random. The second has a too many varying opacities and a textured edge. The marking must be solid, not textured, and it must all be the same opacity.

Color Rules

Vampire will always be red, brown, tan, or maroon. It may display a subtle gradient between similar colors across the marking. Here is an example of the gradient:

Layering Rules

It is a Pigment Trait, so it lies on top of most markings.

Notable Interactions

  • Display - While Display can change the color of vampire, it will change it within color rules. This means you can change it from a tan-brown to a maroon-red, but not tan-brown to lime green.
  • Vibrancy - Vibrancy does not affect Vampire.
  • Dazzle - Dazzle does not affect Vampire.

Charged Vampire

Charged Vampire may ignore layering rules. It can sit at the bottom of your marking layers, in the middle, or on top of any marking. Charged Vampire may display varying opacities and textures, similar to ink splatter.

 

Frost (Rare)

Category: Display

Frost creates large, light patterns across the dragon. They can be contained like snowflakes or spiral like a layer of thin ice. It must be white or very close to white, and most certainly lighter than the base coat.

Charged Frost

In addition to the large patterns, you may create small snowflake symbols.

 

Marbled (Rare)

Category: Display

Creates a pattern of bright and/or dark patches on your dragon’s scales. They follow normal marking color rules, but the border should be darker than the base scales, and the interior should be brighter than the base scales. This means they don’t have to be black and white. It can be solid or textured. Reference the markings of African Wild Dogs or dogs with Merle coats for examples of two extremes. Bubble textures also work well. You may cover a small area, the entirety of the dragon, or anywhere in between.

You may optionally use the dark border and light interior as a Two-Layer Marking (with dark/light being the layers).
Here are some examples of acceptable patterns:

In this example, red=transparent/base color.

Charged Marbled

You may add an extra outline/layer to Charged Marbled. This layer may be black, white, or any color in the elemental color rules.

 

Sandstone (Rare)

Category: Display

Sandstone creates layers of sediment-colored stripes on your dragon or colored stripes within the element’s color rules.

When sediment-colored, these layers should be predominantly red or tan, but can have one or two cool-colored stripes. The color scheme will be warm overall. You may scatter some bits of orange, brown, or tan dust across the marking (must all be the same color). Transitions between ‘layers’ in this marking must be clearly visible. It can cover 50% of the body.

Having trouble picking colors? Check out the right side of the earth color palette!

Charged Sandstone

Charged Sandstone may cover the whole body, rather than just 50%.

Crackle (Rare)

Category: Display

Crackle is a marking inspired by giraffes. It is a solid color with holes cut out from it. The holes should have a texture that makes the marking look…crackled. It can cover the entire body or just a portion. If you choose just a portion, you may choose between a gradient fade and/or a sharp fade. Just make sure that the marking still resembles a giraffe pattern. It may be any color within elemental rules.

Charged Crackle

Charged Crackle may have a gradient of two different colors. These colors must be in the elemental color scheme.

Runemarks (Rare)

Category: Display

Creates geometric patterns along your dragon. Must be a single solid color. They do not glow. You may choose to make them look painted on. If you use natural shapes (like spots), it should be mixed with unnatural shapes so it is clearly part of the marking. These markings can also take on the form of numbers and letters. There must be at least ten symbols.

Shape Rules

Natural markings, such as a circle, should be altered to look unnatural. This could mean adding lines or shapes in or nearby it so that it’s clearly an artificial pattern.

Runemarks can appear in any number of unnatural shapes, so long as they are one color. They will always have a solid edge.

Charged Runemarks

Charged Runemarks may use symbols with two colors. The colors should be distinct/NOT a gradient over the whole marking. They may glow.

 

Glass (Rare)

Category: Display

Creates large, angular shapes that are clumped together like window panes. The outer lines will be black and straight. The lines may be different widths, but each individual line should stay the same size throughout. You can have several clumps, but there will be at least three panes in each cluster. You may color the inside of each pane with any color found on the dragon. In example, the above dragon only has gray, so the panes can only be gray. The below dragon has several other colors, so the panes can be several colors. Stained glass will cover up to 50% of the dragon. Minimal stained glass will show a cluster of at least three small panes. The inner panes may be up to 50% translucent, but the outer border will always be solid.

Shape Rules

Glass is defined by its black border. Each line of the border will be straight. It will never curve. Each cluster of panes will have at least three panes connected (in example: three neighboring triangles).

Texture Rules

It should have a solid edge.

Color Rules

The outside border will always be black, unless affected by Vibrancy, Dazzle, or Spectrum. You may color the inside of each pane with any color found on the dragon. In example, the above dragon only has gray, so the panes can only be gray. The below dragon has several other colors, so the panes can be several colors. Each pane will be a single solid color. The inner panes may be up to 50% translucent.

Layering Rules

You may layer it as desired. It will never go above Top Layer markings, though.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Charged Glass

Charged glass allows you to use curved lines. Additionally, the panes may be any color, even if the dragon does not have that color. Furthermore, it may cover the entire dragon, as long as all other traits are visible. Lastly, you may have a single gradient in each individual pane.

 

Rosettes (Rare)

Category: Display

This marking gives your dragon some wildcat spots! It may cover the whole body or appear as a small cluster of markings. The rosettes should generally be grouped together.

Shape Rules

There are two pieces to the shape–the border, and the dot. The border will always be into at least two–but preferably more–pieces. Broken parts of the border may be inside of the dot. Both the border and the dot will have a solid edge and no gradients. You can reference wildcats for different types of rosettes that follow those rules. Most rosettes boil down to the following three types:

‘Donut’ rosettes. These are large spots with a standard solid border around them.

‘Pawprint’ rosettes, which usually have a poorly defined border. About half of the border will be broken into dots that resemble the beans on cat paws.

‘Arrowhead’ rosettes, which look like regular rosettes have been tugged in the direction of the body’s movement. Their border is somewhere between Pawprint and Donut rosettes.

You may mix and match Rosette types as long as they follow the dot and border rule.

Color Rules

No matter what design you have, Rosettes has two different-colored parts. The ‘central’ part is darker than what lays beneath it, but lighter than the border. The ‘border’ part is darker than anything inside it. The color of rosettes should be consistent throughout the dragon.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Rosettes

Each rosette may be a different color, and the rosettes may be brighter than what lies beneath them.

 

Leafy (Rare)

Category: Display

Leafy creates leaf and flower shapes on the dragon. They may be the same or different. They will have organic, sometimes random, placement (they will not create checkered patterns or artificial/tribal shapes). At minimum, you must show two flowers on the body somewhere (small ‘satellite’ shapes like petals do not count as a separate flower).

Shape Rules

The shape must be easily recognized as a flower or leaf shape. Diamonds or rounded diamonds without any associated petals/flowers will need veins or indents to show they are floral in nature.

Texture Rules

Leafy must have solid edges. The interior may display a gradient or several gradients or solid colors or a mix of these, as long as they follow color rules.

Color Rules

Leafy does not follow elemental color rules and may be any color. It may be one to two colors. The colors may create gradients, solid shapes, or a mix.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It may also appear independently on these areas.

Charged Leafy

Charged Leafy may have a third color. You can also add vines, branches, buds, or thorns connecting Leafy together.

 

Detonation (Rare)

Category: Display

A marking that resembles an explosion. It may be any color, so long as it is brighter than what lays beneath it. There will be tendrils and sparks leading out of the center. It may also glow with light and emit small, subtle sparks.

Charged Detonation

Charged Detonation may create a spiral pattern, fan pattern, or any shape recreational fireworks can have.

 

Vibrancy (Rare)

Category: Display

Vibrancy lets you add a color to your dragon’s colors, even if it would normally fall outside of the elemental color scheme. This color can be anything (as such, it will never be recessive unless you really want it to be). This color does not have to obey the brightness rules of that marking (Faded, Monochrome, Albino, Melanism, and Greying will still override this). Vibrancy also does not effect the following traits: Vampire, Origin, Fairy, Wild, Shark, Dancer, Appaloosa, Dust, Tobiano, Pollen, and any color mutations. It can also add a gradient to existing markings. If the markings are separated (such as spots or pharaoh) then they can replace some of the colors as long as it goes in a pattern. If it is multi-layered (such as false eyes and dart frog), then it may affect one layer. It can also affect the base. All traits still need to be visible, so you can’t make fake albinos and whatnot. Let’s look at some examples!

This is a normal fire dragon with a normal palette.It has the markings Spotted, Scorched, and Underbelly.This is the design we’ll be applying Vibrancy to!

Here is a version with black Vibrancy.

The base color has been swapped to black.
Scorched is still there, but a bit darker.
Spotted was left alone.
Underbelly has a gradient that goes from black to orange.–Here is a version with cyan Vibrancy.

All markings are now cyan. Even though scorched normally needs to be darker, cyan Vibrancy allows it to be lighter here.–Here is yellow Vibrancy.

A yellow gradient has been added to the orange underbelly.Some of the scorched ends have been changed to yellow,
with the others left at their original color. This isan example of how even colors in the elementalpalette can change a design!–Here is a violet Vibrancy.

Violet has been added to the wings.The scorched marks on the legs are violet, with the rest staying the same.Some spots are violet instead of yellow. Some spots display a yellow-violet gradient.A violet gradient is on the underbelly (this time it’s horizontal!).

Charged Vibrancy

This allows you to add two colors rather than one.

Koi (Rare)

Category: Display

Koi creates spots or patterns on your dragon that a koi would have. The spots must use at least two of the following colors, but may use any number of natural koi colors if desired (as long as it is a real-world possibility):

  • Red/Red-orange
  • Black
  • White
  • Blue

You may cover the entire dragon with Koi, but the marking will not cover other markings. Spots from different sliders must be distinguishable/not blended. If you’re having trouble putting down a pattern, you can refer to any pattern that appears on koi fish in real life.

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