Traits

Rabicano

Category: Display

Creates thin, vertical streaks that appear lighter than what lays beneath it. They must have a very soft or gradient edge. It may appear anywhere on the dragon, but should cover at least 25% or the sides of your dragon.

Texture Rules

Edges must be soft. Here are some examples of acceptable textures and coverage:

Here are some examples of what NOT to do for textures. These effects can be made using Striped or Zebra instead:

Color Rules

Rabicano will be always lighter than what lays beneath it, and the hue should be within elemental rules. Lighter refers to value, not saturation–so it can still be more vivid than what’s beneath it as long as it is a higher brightness value.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. On the wings, the stripes will always go from the arm to the bottom of the wing. It will never resemble barred.

Charged Rabicano

Charged Rabicano allows you to create a gradient of two colors across the markings. They must still follow elemental color rules, but they may be darker OR lighter OR both of those compared to the dragon’s base color.

 

Faded

Category: Display

Causes all traits of even the brightest dragons to appear bleached, even if elemental color rules would make them darker or more saturated. Their base scales or markings may be white as well, as long as all markings are visible on the dragon. Unless it is a Light or Dark dragon, the dragon should NOT appear grayscale. Here is an example that is split between two palettes–the left one is Faded and the right one is before Faded is applied.

Faded Red Palette VS Normal Red Palette:

Texture Rules

This affects the whole dragon, so it has no edge to make a texture.

Color Rules

The markings and base color of the dragon may not exceed 127 (out of 255) saturation (or 50%). It may also not go beneath 127 (out of 255) brightness (or 50%). This will also affect individual marking color sliders.

Here is another color chart with the full legal range of Faded for a single color. If your computer does not use scales of 255 or show you what percentage your color is at, simply match the hue of this image to the desired one from your slider and then color pick from it! Changing the hue will not change the brightness/saturation.

Layering Rules

It affects every trait, including top layer markings. You may optionally have it override color modifiers, Bone color rules, and Flesh color rules.

Effect on Modifiers & Physical Traits

It affects all modifiers, traits, skin, nails, ears, and similar things.

Special Interactions

Charged Faded

All markings on a dragon may have gray, silver, or white even if the element or marking would not normally allow for it. Their base scales may be gray, silver, or white even if the element would not normally allow for it. Unless it is a Light or Dark dragon, the dragon should NOT appear grayscale. Additionally, the Faded effect may appear in patches instead of the whole body. These patches should have a soft, gradient edge.

 

Veined

Category: Display

A marking that resembles veins of ore or crystal. It can be solid or textured. Optionally, you can give it an outline that takes from the normal elemental palette. If you choose to use an outline, the outline must be textured. It can be thin or thick as long as it splits at least twice on the marking and is a visible line, rather than a large splotch.

Color Rules

Veined may be any color and any number of colors. Additionally, it can have a metallic sheen or iridescence on the Veined area of the mark. The outer area must be within the elemental color rules.

Layering Rules

The mark follows regular layer rules. Any metallic sheen or iridescence on the vein area of the mark can be used as a light effect.

Shape

You may have a single vein, a vein that covers the whole body, or several scattered veins. It has no minimum or maximum coverage, as long as the trait is apparent.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Interactions

  • Splotched - If a dragon displays Veined, then Splotched is optional.

Charged Veined

Charged Veined may glow. This glow may be used as a light effect.

Forged

Category: Display

Forged creates a smooth or gradient part on a dragon's marking. Additionally, it can appear like the mark is dripping. This can affect the edge and/or interior of the mark. If the dragon has no markings,it will appear on a free mark. This trait only affects one marking.

Color Rules

This trait does not apply any colors of its own.

Layering Rules

This trait is on the same layer as the trait it affects.

Shape

This trait is the same shape as the marking it affects. However, it can make that shape appear melted, fading out, or soft-edged instead of its usual edge. Even if a marking is required to have a hard edge, you may change it to have a soft edge, melted edge, or gradient fade out. When applying an inner softness to the marking, changing the edge of the mark is optional. It does not need to affect the entire mark. Small parts of the mark can go out of range when the edge is affected by Forged.

Interactions

  • Splotched - When Forged and Splotched are used on the same trait, they can create a watercolor-like edge.
  • If the dragon has a soft-edged mark anywhere, then showing Forged in another way is optional.

Charged Forged

Charged Forged may affect any number of markings, as long as the minimum of one is met.

Wisp

Category: Display

Creates swirls along the dragon resembling incense smoke. Parts of what lays beneath it should be visible with variation in transparency (see the guides below for better detail). You may use any single color, even if it is outside of regular elemental rules. It may cover the whole body, as long as it does not resemble thick clouds.

What Not to Do:

The left example does not have any variation in transparency, so it won’t count for wisp.The right example looks more like thin lines/filigree patterns instead of smoke.

>Click for Video Tutorial<

Texture Rules

It must have several soft edges. You may emphasize the edge of Wisp, as long as parts on the inside are transparent.
Here are some tutorials on making wisp-like designs:

Color Rules

Wisp may be any color.

Layering Rules

This is a regular marking. It will appear below top layer markings.

Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Charged Wisp

Charged Wisp may use a gradient of any two colors.

 

Starry

Category: Display

Starry creates star shapes on the body of your dragon. They may have any number of points, so long as the points are clear. There is a minimum of four points. The shape may also be smaller dots, similar to a starry sky, as long as they do not overlap or resemble spots. When smaller dots are used, they should be fairly random, rather than dotted lines. Starry is a hard-edged marking and will not appear to glow or shimmer beyond its usual shape.

Texture Rules

Starry is a hard marking. It will not be blurry or glow.

Color Rules

You may use any or all of the following colors, in any amount and mixture, so long as each individual star is one color: White, Cyan, Red-orange, Yellow, Black, and any color from the dragon's Elemental colors. They must be visible against the base.

Layering Rules

It is a Top Layer marking, so it will always appear on top of all other markings.

Effects on Modifiers and Physical Traits

It may affect modifiers, skin, nails, ears, and similar things.

Charged Starry

Charged Starry allows for lines between the constellations. Lines should be straight and all one color.

 

Streaks

Category: Display

Rows of streaks on the belly, shoulders, face, legs, arms, neck, or back of a dragon. Basically, anywhere but a dragon's wings! They can resemble the belly, back, or neck streaks of any bird. In addition to the regular elemental colors, they may be brown, tan, white, or black. They may also create a line in the center area of feathered and smooth scales anywhere on the body, similar to the rachis of a feather. This 'rachis' streak mark can be anywhere on the dragon with scales or feathers that can show them.

streaks3.png

Color Rules

In addition to the regular elemental colors, they may be brown, tan, white, or black.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Shape

They can resemble the belly, back, or neck streaks of any bird. The chest plumes of a peregrine falcon are a perfect example. The streaks of a Song Sparrow show what longer, line-like streaks can look like.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking, as long as it is not on the wings.

Interactions

  • Barred - If Barred appears on the tail, then showing Streaks is optional. If Barred is present, then Streaks may appear on the wings.

Charged Streaks

Charged Streaks may have up to two colors. It can appear on the back/top of wings near the shoulder. It will still follow regular color rules.

Barred

Category: Display

A large stripe marking that affects the wings and/or tail of a dragon, along with any flat traits such as webbing or feathers. You may make multiple bars of various widths; Two is the minimum amount of bars allowed. The bars also do not have to extend the entirety of the wing. You may also make sections of the bar triangular or separated, similar to the wings of a snowy owl, as long as they are clearly part of a bar. Barred follows regular elemental color rules, plus it may pull from the Wind color palette.

Charged Barred

Charged Barred may be up to two different colors. These colors will still follow regular marking rules.

Pollen

Category: Display

Creates patches of skin with no scales. The skin shows through as a natural skin color or a pastel color. Since the marking commonly appears on the face, it makes it look like the dragon dipped its head into a pollen-filled flower.

 The color must be a very light pastel. If you are having trouble picking colors, you may use the lighter, less saturated colors of the light palette.

pollen6.png

Color Rules

The skin shows through as a natural skin color or a pastel color. This includes black, brown, cream, gray, and other colors.

Note that fur, hair, and scale colors are not the same as skin colors.

Layering Rules

Pollen is a special display trait that affects the scales themselves. Wherever this marking touches, the scales of the dragon are removed, revealing the color of the flesh underneath. Pigment traits can affect Pollen, but those traits will always be washed out (for example, vampire will appear pink or light tan instead of red or brown). It will always go on top. It even covers other special layer traits.

Shape

It may be as small as the tips of the snout and limbs or cover up to 50% of a dragon. The edges may be a gradient. It can also have 'scales' erased out of it that match the scales of the dragon. Finally, you can choose to create a 3D transition to the mark, such as the fur cutting off below:

Effect on Modifiers & Physical Traits

  • If a mark would create scales, fur, or non-bony protrusions on a dragon, then those traits will not show in that area.

 

 

Interactions

  • The following markings will create an altered area of skin color where it would cover pollen: Hailstorm, Tobiano, Appaloosa, Vampire, Dust, Starry, Flaunt, Frost, and Zebra (as well as any other Pigment layer marks). Dust and Somatic can create splotching where it touches as well, within regular Pollen color rules. The altered color will still follow regular Pollen rules, and should be adjusted to roughly match the mark (red-hued for Vampire, lighter for Tobiano, etc.). It should be different enough that it is clearly on an area with no scales.
  • Chroma will display on top of pollen as normal.
  • This will still display on albino dragons.

Charged Pollen

Can make the entire dragon scaleless. If the whole dragon is scaleless, then things like Heraldry and Plumes are optional, as they have no way of showing.

Mist

Category: Display

A light, dark, or mixed layer that resembles mist or smoke. Its edges should be soft and look like rolling clouds, mist, or the edges of smoke. It should not cover more than half of the dragon.

Color Rules

Mist may have up to two colors in the elemental color palette. Lighter and darker shades of these colors to create cloud shading is fine. White, black, and grey are also allowed.

Layering Rules

The mark follows regular layer rules.

Shape

Mist should never appear as a solid marking or smooth gradient. It should have variation in all visible areas that makes it appear like a cloud, fog, or mist. It will always be soft and any defined shapes should be easy to recognize as clouds.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • Spectrum - When Spectrum affects Mist, the Spectrum may be integrated into the mist pattern and make cloud shapes. The gradient should still be in roughly the right order, but it doesn't need to be exact where the Mist shapes interrupt it.
  • Detonation - If both Detonation and Mist are charged, then Detonation can create clouds that float off of the dragon's body that match the normal shape of Mist.

Charged Mist

Charged Mist may cover the dragon’s entire body. Additionally, it may appear with any number of colors as long as they still appear as clouds. Charged Mist does not follow elemental color rules.

 

Ripple

Category: Display

Creates streaks or a web of a color running across your dragon that resembles the reflection of water ripples.

You may use white or a color from the regular palette. Ripple should be soft. You may include brighter patches on the lines of the marking, as well as subtle shadows inbetween the marking. These adjustments won't change the hue.

Here’s a video showing two different ways to make Ripple.

Charged Ripple

Charged Ripple may ignore color and brightness rules.

 

Tobiano

Category: Display

Tobiano is a white Top Layer Marking. Mutations such as shimmer or iridescence will still show on top, though these are only light reflection effects and do not actually color the dragon. You can cover up to 75% of your dragon with white. The edges must be random and solid. A tiny halo effect is allowed, but it will always be in close association with the marking, and never form shapes of its own. Below, you can see the minimum coverage and maximum coverage. An example of the halo is also visible.

t4.png

Texture and Shape Rules

It should have a solid edge. The halo should also be solid. The shape itself will be solid and random with minimal holes and spots; any spots will be closely associated with the mark, and any holes will be close to the edge. The majority of the marking will be a solid patch, no matter what. Below are examples of what NOT to do. The first has huge holes and is clearly shaped on the tail, instead of being random. The second has a non-random, almost tribal pattern on the neck. The second also has far too many holes and dots.

Color Rules

Tobiano will always be white. Its halo will also be white, though it shows at a lower opacity, so the colors below may show through.

Layering Rules

It is a Top Layer marking, so it will always appear on top of all other markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Tobiano

Charged Tobiano may ignore layering rules. It can sit at the bottom of your marking layers, in the middle, or on top of any marking.

 

Skunk

Category: Display

A marking that creates white marks on the dragon in the shape of a skunk’s white marks. It can be any color in the elemental color scheme, as well as white. You can reference the white markings of any skunk. The edge of the marking may be solid or soft, but should not be a full gradient.

skunk2.png

Color Rules

It can be any color in the elemental color scheme, as well as white. Additionally, it can display a subtle gradient (such as white -- > light silver) that looks like a single color at first glance.

Layering Rules

Skunk follows regular layering rules. If it is only white, it may optionally be used as a pigment trait.

Shape

Any skunk species may be references. Here are examples of an Eastern Spotted Skunk and Hognose Skunk:

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Interactions

  • When used as a Pigment marking, its color will match any other white Pigment marks.
  • Splotched - As long as Skunk has a solid edge, then showing Splotched elsewhere is optional.

Charged Skunk

Charged skunk may have a gradient of two colors. It will still follow normal color rules. If this option is used, then Skunk cannot be used as a Pigment trait.

Sparks

Category: Display

Creates random, jagged lines across your dragon. Lines will not follow a pattern or look like natural stripes. They may end in sharp tips. The edges must be hard and random (as if a caterpillar munched on the edges). This is a Top Layer Marking. The lines must be relatively thin–the crest region of this example shows the widest it can be. It may also glow.

Shape Rules

Sparks will be a long line or lines. Branching is minimal and random. Their shape will never look organized or artificial. It looks most similar to lightning in shape.

Here are some examples of what not to do:

The first example has no random texture to its edge. The bottom left looks like stripes rather than random shapes. The top right are too uniform in the way they split, and they don’t resemble lightning shapes/random shapes. The bottom right is uniform, curled, and looks nothing like a lightning shape.

Texture Rules

Sparks will always have a solid edge.

Color Rules

Sparks may take any colors in the elemental color palette and/or the Thunder elemental color palette. It may have up to three colors that blend smoothly with each other.

Charged Sparks

Charged Sparks may have any number of colors that blend together. The gradient may affect the tips, the back, or create a stripe, as long as the transition is smooth and the marking has its regular texture.

 

Aurora

Category: Display

Creates one or more smooth aurora shapes on your dragon. If there are multiple auroras, they should be easy to distinguish. They will never resemble clouds, mist, or a nebula.  You may place dots of your chosen aurora colors inside of the marking as long as the marking as a whole is still smooth. The interior will not have white stars or sparkle without other markings affecting it.

Color Rules

You may choose any two natural aurora colors (the bright pinks, blues, reds, and yellows from the thunder palette are a good example) and apply them smoothly along the aurora. They may form a gradient across the stripe and/or color different stripes separately.

aurora2.pngaurora3.png

 

Layering Rules

Aurora follows normal layering rules.

Shape & Texture

Aurora typically forms soft stripe-like shapes. Only one side of this 'stripe' can be hard edged, while the other will be smooth.

 

Here is a bad example of Aurora, what not to do:

aurora5.png

ABOVE, EXAMPLES OF WHAT NOT TO DO:

  1. There are no blurred areas in this.
  2. The transition between colors is not smooth.
  3. It has white sparkles. While Aurora can have spots that match the marking color, it should be contained inside the mark and never have sparkles.

 

Special Interactions

aurora4.png

  • Where Aurora touches leather, fins, horns, and nails, manes, and fur tufts, it may optionally affect the color of the whole trait it touched.
  • Aurora can be affected by Vibrancy. It can add a new color or be the only color.
  • If the dragon also has Rabicano, the Aurora may have streaks and subtle dots that are the same color as Rabicano. If this is used, then Rabicano does not need to show on the dragon. Rabicano can be the same color as Aurora if it is within the color palette, so showing Rabicano at all is optional.
  • Aurora does not need to show in all the 'windows' of Glass, Crackle, or Stairstep.

 

Charged Aurora

Charged Aurora may use up to three natural Aurora colors. Additionally, it may sparkle or glow. aurora6.png

The glow and sparkle of Charged Aurora is treated as a light effect.

 

Chameleon

Category: Display

Chameleon is a complex marking that adds bright colors to your dragon. It first creates large bands on the legs and/or body of your dragon, with some splitting into a Y shape. It can also add a stripe down the side of the dragon which will end at the neck and the base of the tail. Then a border is drawn around this marking. You may choose to use just the shape or just the outline, rather than the whole set. There must be at least four bands visible on the dragon (or eight stripes if just using the outline).

Design with the Full Marking
Various types of Chameleon using only one part of the marking.

Texture Rules

Chameleon will always have a solid, hard edge.

Color Rules

You can see the markings a little more clearly below. The actual marking does not follow elemental color rules. It doesn’t matter if the inside is lighter or darker than the outside, as long as they are distinguishable. You may include subtle gradients on the inner parts of the marking.

You may choose for the inner color to fade away in during daily life art (and replace it with the border color) and flare back up when they become excited, just like a normal chameleon. This color change will not cause markings beneath it to appear.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Chameleon

Charged Chameleon currently has no effect.

 

False Eyes

Category: Display

This is based off of the false eyes of many insects, birds, and even mammals. There are generally three parts, in this order: an ‘iris’ part, a ‘pupil’ part, and a ‘shine’ part. Your marking must have at least two of the three parts.

Shape Rules

Here are some examples showing various types of mix and match. They can go a bit out-of-center, as long as the marking as a whole looks like a false eye. The overall shape of the iris should be a natural eye shape; the overall shape of the pupil may be any natural pupil shape.

Color Rules

The iris layer can be any color and may display a gradient between a similar color. The central layer is black or darker than the outside within elemental rules. The top layer is white or lighter than both layers beneath it within elemental rules. Each eye must have matching layer colors, though the amount of layers shown can vary.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged False Eyes

Charged False Eyes do not need to match each others’ colors. In addition, they may overlap.

Pharaoh

Category: Display

Pharaoh is a marking that creates a pattern of markings in two to four colors. They can be the shape of lines, scales, or feathers. They should alternate in a clear and consistent pattern. You may pick from the following colors:

  • Red
  • Gold
  • Black
  • Blue
  • White

Here are some suggested sliders:

Here are some correct and incorrect examples of patterns:

If a trait has distinct pattern shapes (such as a striped marking), you may choose to have Pharaoh affect that trait. It will create a pattern of color as usual, but instead of feathers or lines, it will use the shape of that trait. Pharaoh can affect any number of traits.

Charged Pharaoh

Charged Pharaoh may use any colors in the pattern, even if it's outside of the normal elemental palette or pharaoh palette. However, the pattern should still be consistent.

 

Emblazoned

Category: Display

Emblazoned forms long stripes that run along your dragon's body. It will be parallel with the spine. It should not be exclusive to the wings, and any stripes on the wings should be a small branch from the main mark.

 

Color Rules

You may have a gradient between two colors, a solid color, or a mix of the two. The gradient for each does not have to align. The marking follows normal elemental color rules. You can include small dots that match one of the chosen colors inside of the marking.

emblazoned7.png

Shape Rules

Stripes will be long and flowing. It will run parallel to the dragon's spine. At minimum, one long stripe should be visible. You may create splits in the stripes, as long as the splits still follow the flow of the body. Only small branches of the stripes can affect the wings (shown below) and limbs.

 

 

emblazoned5.png

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

emblazoned4.png

 

Texture Rules

Emblazoned has a solid edge.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Interactions

  • It will not appear on wings and limbs unless it splits off from a longer body stripe.

Charged Emblazoned

This allows you to have a gradient of up to three colors, rather than just two. Charged Emblazoned can be any colors. It can also be much thicker and resemble blocks of color.

emblazoned3.png

 

Marked

Category: Display

Marked creates one solid patch of color that may be any hue on the end of the tail. At minimum, it covers 1/2 of the tail. At maximum, it covers the whole tail. Its edge may be solid, textured, soft, or a gradient. It is a Top Layer Marking.

Charged Marked

Charged Marked may extend up to the hind legs of the dragon. It will not affect the regular wings of the dragon.

Many-finned

Category: Modifier

Creates fins along the sides of the dragon and/or behind its jaw. The fins should be a solid color. If the dragon is affected by dorsal or pelvic spines, it may split the spines into multiple fins. The fins should not resemble wings and should be smaller than the dragon’s limbs.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the fins (in example: using transparent skin or translucence to make it clear).

Charged Many-finned

Charged Many-finned allows the creation of fins that look like wings, limbs, or are generally larger than limbs. All other traits should still be visible. Fins that look like wings will still function as fins and will not give the dragon flight on their own.

 

Pelvic Fins

Category: Modifier

This is based on the pelvic fin(s) of fish. Pelvic spines create a webbed or spined section along the belly of your dragon. They do not need to extend the entirety of the dragon’s body. You may create betta-like fins and even sails using this modifier. You may choose to have these spines movable by your dragon, similar to the sailfish’s namesake. Optionally, you may add webbing to the spines, or have up to two rows of spines running symmetrically along the belly. They will always be close to the belly and never on the sides of your dragons.

Examples:

Charged Pelvic Fins:

This allows you to create two lines of fins, running symmetrically down the body. They should still be positioned very close to the belly.

 

Bumble

Category: Modifier

Creates a very poofy area of scales on the dragon. It usually looks like fur, but it can also emulate whatever scales the dragon has as a base. This means feathers will form a bumble of feathers, smooth scales may create a thick mane of spines, and so on. It may cover up to half of the dragon, with minimum coverage being around the neck like a lion’s mane. It will only affect the muscled area of a dragon’s wings. It can be any regular marking color for your dragon’s element as well as black or white. It is inspired by the fuzz of bumblebees.

Color Rules

It can be any regular marking color for your dragon’s element as well as black or white. It can be affected by color modifiers. Display traits may go on top of it or go beneath it. It will not hide markings entirely.

Modifier, Claw, Leather, and Crest Rules

Bumble may affect any area with muscle/flesh. It will not affect leather, claws, armor, and similar materials on the dragon.

Charged Bumble

Charged Bumble has no coverage limit. It may cover 100% of a dragon’s body, as long as the area can grow scales.

 

Tailless

Category: Modifier

This is pretty self-explanatory! You may completely remove your dragon’s tail. If you prefer, you can leave a small stump (less than 50% of the minimum tail size for the dragon). For tufted tail, clubbed tails, webbed tails, finned tails, and so on, you may choose to make the bits hidden or leave a cute little remnant showing on the end!

Color Rules

Excluding length, the new tail follows the regular rules of normal tails.

Modifier & Physical Trait Interactions

Excluding length, the new tail follows the regular rules of normal tails.

Charged Tailless

Charged Tailless is the same as normal tailless, but you can also cut off the tail in the center, as if it had fallen off.

 

Frilled

Category: Modifier

Creates lace-like frills on the edge of your dragon’s wings, webbing, or fins. The frills should not be so large that they resemble wing extensions, trailing feathers, or plumes. You may use subtle edges or give it lace-like holes. If you put holes in the webbing or feathers, it should follow a clear pattern. The edge of frilled along with any hole patterns it creates will look tidy and never appear random or tattered without the tattered or charged leafy modifier.

Color Rules

Frilled only changes the edge of affected areas. It will not affect colors.

Modifier, Claw, Leather, and Crest Rules

Frilled only changes the edge of affected areas. It can interact with any flat area of the dragon, which includes webbing, frills, feathers, leather, sails, fins, and so on. It will not affect thicker or curved areas.

Charged Frilled

Charged frilled allows you to apply a slight color to the frilled area. The color will be lighter than the base color of the dragon. You may make the edge a gradient or a solid edge. The color may take on the same lace-like edge of the outer wings, making it appear like a ribbon. This colored area may be affected by color modifiers. If it is not affected by color modifiers, then it will stay within elemental color rules.

Plumes

Category: Modifier

Large feathers that extend from a section of the dragon’s body. They can take multiple shapes, but should clearly be feathers. You may choose to cover the whole rump in plumes, if desired. Each color represents a section of the dragon’s body. There is no limit to the amount of feathers, but they may only attach to one area of the body.

Color Rules

You may change the color of the plumes, as long as it follows elemental rules. They may be affected by color or display modifiers.

Modifier, Claw, Leather, and Crest Rules

The plumes may attach to any modifier, so long as the area it attaches to is within one body section.

Charged Plumes

You may apply plumes to any number of body sections.

 

Transparent Skin

Category: Modifier

Creates a transparent patch of skin somewhere on your dragon. Unless your dragon has Elemental Anomaly, Coils, or advanced magic, it will show typical organs, bones, or muscles within the dragon. It will never have glowing or elemental effects in the absence of Tier IV magic. This will not affect the wing leather/feathers/flight materials of your dragon. Under no circumstances will markings or skin modifiers show on top of this. You may stylize the inside of the dragon (such as a stamp-shaped heart instead of a realistic heart). The depth of the transparency is free for you to decide. The transparency can be a small patch. If you opt for larger coverage, it can affect up to 50% of the dragon. Inspired by the transparent skin of Glass Frogs.

Color Rules

The colors underneath the skin will imitate the colors of living muscles, bones, and organs in the natural world.

Modifier, Claw, Leather, and Crest Rules

You may choose for this to affect physical modifiers that would be covered by scales. Leather, webbing, and similar materials are not covered by scales, so they cannot be affected.

Charged Transparent Skin

Charged transparent skin may affect the entirety of the body, including the wings of the dragon. If desired, any markings on top may be partially visible (you should still be able to see under the marks).

 

True Sight

Category: Modifier

True sight changes the shape, color, or substance of your dragon’s eyes. Here are some examples:

  • Glowing Eyes
  • Bleeding Eyes
  • Heterochromia
  • Eyes anywhere on the body
  • Strange Pupil Shapes
  • Eye shape that does not match snout shape

In addition to that, you may choose to have up between 0 – 16 eyes.

Color Rules

You may color these in any fashion you see fit.

Modifier, Claw, Leather, and Crest Rules

You may have this affect any trait, so long as the number of eyes is between 0-16. In addition, the eyes should clearly be eyes.

Charged True Sight

With Charged True Sight, there is no limit to the number of eyes you may have on your dragon.

 

Gilded

Category: Modifier

Gilded creates a metallic sheen on a limited area of the dragon’s body. Gilded will affect one color on the dragon other than the base color. Alternatively, it will affect a single trait (which might have multiple colors).

If you need advice making something look metallic, here are a few tutorials you can use:

Color Rules

The gilded marking still follows its normal rules. It only causes the trait to gain a metallic sheen.

Modifier, Claw, Leather, and Crest Rules

This only affects one marking on the dragon.

Charged Gilded

You may have up to three markings affected by gilded.

 

Sheen

Category: Modifier

A modifier that causes the entire dragon to sheen like metal. It will not add extra colors to the dragon. The sheen will simply be a lighter color of what lays directly beneath it. It affects the entire dragon and accents all muscles and features.

Color Rules

Sheen does not change the color of the dragon. It may increase their vibrancy to a small extent, as seen in the example below.

Modifier, Claw, Leather, and Crest Rules

This affects every single trait of a dragon.

Charged Sheen

You may have the sheen affect as low as 25% of the dragon, rather than the entire dragon.

 

Protofeathers

Category: Modifier

Creates fur-like scales or tiny spines across the body of your dragon. You may choose not to cover extremities (such as the face, legs, tail, fingers, etc.), but the main body of the dragon must be covered. It will still be short and not create manes, crests, beards, or tufts. It will not have volume or be super fluffy. You may also put feathers on the limbs of your dragons, even if they don’t have feathered wings or scales. These will be protofeathers rather than full flight feathers. Look at paleoart of ancient theropods for some examples! It does not affect feathered wings or raptor tails unless desired. It is short and will not create manes, crests, or tufts.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. This does not affect the colors of Physical Trait. It will take on the color of the base scales.

Modifier & Physical Trait Interactions

This only changes the texture of your dragon’s scales. It does not interact with nails, teeth, claws, leather, or hard traits like scythe wings. It will not create manes, crests, beards, or tufts.

Charged Protofeathers

Charged Protofeathers has no effect. Feel free to suggest one!

 

Fanged

Category: Modifier

A mutation that creates distinctive fangs on the dragon that protrude from the lips. They should be noticeably larger than the other teeth of the dragon. You can have any number of fangs.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the belly (in example: using transparent skin to make it clear).

Charged Fanged

Charged Fanged allows for tusks. Tusks are defined here as modified teeth that are longer horizontally than they are vertically. Examples are elephant tusks and narwhal tusks. It is still limited to a solid color or a gradient between two colors.

Halo

Category: Modifier

Creates up to two energetic rings hovering around the dragon. Each halo should be a single flat sheet with no elemental effects (elemental effects may be added once your dragon learns magic). You can add small spikes coming out of the halo as long as it still appears circular, rather than star-like. You can have other traits influence the pattern of the halo. Halos are capable of moving from place to place, despite having no physical substance. Here are some examples of halo placement:

The halo may also move and change sizes between art pieces, as long as the general appearance is the same.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use color Modifiers to change the color of the halo.

Charged Halo

Dragons with Charged Halo may have any number of rings, so long as the rings are still apparent.

 

Coils

Category: Modifier

Adds wire to the dragon in places. It can affect parts of the dragon like the tail or crest. It may also protrude from the dragon in random spots. The wires may glow.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

You may apply Coils anywhere on the body. When you are altering a trait (such as antennae or wings), then that trait must still be apparent.

Charged Coils

Charged Coils may have multicolored wires. These do not need to obey color rules.

 

Frog Throat

Category: Modifier

Your dragon can expand an area beneath their throat in a display. This can help them make some neat noises. The example below is expanded, but you do not need to depict it expanded constantly, both in your art and in your design submission! It’s normal for Frog Throat to look indistinguishable from a normal dragon’s throat until they start singing.

Color Rules

Frog throat may take on a single color from the elemental rules if desired. You can have display traits and color modifiers affect it.

Modifier, Claw, Leather, and Crest Rules

This modifier will not affect other modifiers. However, this modifier will be affected by things which change the texture of skin or leather (Frilled, Tattered, etc.). It can also have a modifier resting on top (such as Bumble) without losing its function.

Charged Frog Throat

Charged Frog Throat may take on unconventional shapes. If it resembles a natural air sac, appears somewhere on the throat, and is used to make noise, then it will pass!

Floral Parasite

Category: Modifier

Adds floral parasitic growths to your dragon. The growths may resemble any naturally occurring plant, fungus, coral, algae, or mold, along with any canon plants and fungus found in the item database. You do not have to pick a specific species unless it has strange traits, such as bioluminescence, that you want to include. You can add as many parasites as desired, so long as they do not double the dragon’s size or hide other traits. Parasites may be different species from each other.

Color Rules

The flora may be any color, even ones outside of elemental color rules.

Modifier, Claw, Leather, and Crest Rules

You may apply Floral Parasite anywhere on the body. When you are altering a trait (such as antennae or wings), then that trait must still be apparent. Above, you can see that there are leaves on the feathered wings, but it’s still obviously a feathered wing! The tufted tail also still appears tufted, even if the tufts are made of leaves and twigs.

Charged Floral Parasite

Charged Floral Parasite has no size limit, as long as all traits are still visible in the design.

Other Notes:Jungle dragons are able to manipulate these plants once they have learned jungle magic. Other elements and untrained dragons simply have the plants hanging around! These plants do not contribute to terrain bonuses.

 

Translucent

Category: Modifier

Translucent causes the wings and some modifiers to be see-through or slightly see-through. As long as portions of the wing are transparent or translucent, it will pass. For feathered dragons, I recommend referencing the feathers of hummingbirds in flight (generally making the feathers thinner). For scythe wings, you can make them look like translucent plastic. For insect wings…well, there’s no shortage of examples in nature! Ventral and dorsal sides of these wings will be the same unless you use opaque patches. Flight Bars will always create opaque patches.

Color Rules

This does not affect the colors of your dragon’s wings.

Modifier & Physical Trait Interactions

This does not interact with other modifiers unless the dragon has no wings. On dragons without wings, you may apply it to any areas with thin skin (such as fins, feathered tails, or the tips of their crests). You may also apply it to hard modifiers (in example: making Plated Underbelly or Thorned Crest translucent).

Charged Translucent

Charged translucent allows you to affect hard modifiers, even if the dragon has wings.

 

Thorned Spine

Category: Modifier

Large, thorn-shaped spines that erupt from the sides of the dragon. They should be horizontal with the ground and not protrude directly upwards from the spine. You may still have several rows, similar to an Ankylosaurus or Zuul crurivastato. They must cover at least one-fourth of the dragon’s body. Thorns may be small or greatly exaggerated. The thorns will always become smaller and disappear towards the end of the tail. It will never create a stegosaurus-type tail.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the pearl (in example: Bioluminescence causing it to glow).

Charged Thorned Spines

Charged Thorned Spines may appear on the tail tip and does not have to get smaller towards the end.

 

Bioluminescence

Category: Modifier

Select a color on your dragon (other than the base color). That color can glow at will. It does not change that marking’s color. If the marking would be black, it will glow with a gray color in dim lighting. This may be activated at will or kept on at all times.

Alternatively, it will affect a single trait (which might have multiple colors).

Color Rules

As a light effect, it will display on top of white mutations like albino and tobiano. The glow will match the color of whatever is beneath it.

Modifier & Physical Trait Interactions

Bioluminescent may not be affected by color modifiers directly. However, if the marking it is affecting is multiple colors, then the glow will match those colors. It may affect wings, crests, and tails where the affected marking touches or in places where the selected color is.

Charged Bioluminescence

Charged Bioluminescence can affect the base instead of markings.

 

Iridescence

Category: Modifier

Light | Uncommon

Iridescence creates a colorful play of light on the surfaces of your dragon. This does not color your dragon’s actual body. You do not have to use the whole rainbow, but it should clearly have multiple hues in it. It should cover at least 50% of the dragon’s body or you may attach it to a single marking.

Color Rules

Creating an Iridescent effect can be tricky, so here is a method that works for digital art.

Step One.

Create a layer of soft color shifts at 100% opacity. You can use any colors you like, as long as they blend together softly and you use a lot of them!

Step Two.

Erase holes  with a soft brush. Follow the muscles of the dragon, or areas that wouldn't have direct light on them. You can blend and smudge the layer to make it look extra nice! Although portions may stay at 100% opacity, the holes should be large/transparent enough that you can see any markings the dragon has underneath.

Range

It should cover at least 50% of the dragon’s body or you may attach it to a single marking.

Layering

As a light effect, it will display on top of anything, including things like Albinism and Tobiano.

Shape

  • Unless attached to a marking, areas of Iridescence will fade out in a gradient. When attached to a marking, it will take on the shape of that marking.

Notable Interactions

  • Iridescence is not affected by Accents.
  • Iridescence cannot be removed with Surgical Kit.
  • If paints, dyes, or Loremarks are used on the dragon, it will not show Iridescence in that area.
  • Parts of the body modified by Scalestain can still show Iridescence, as long as the trait isn't artificially colored.
  • Pharaoh, Spectrum, and similar multi-color modifiers may cause Iridescence to appear in a pattern. You can see an example of Pharaoh affecting Iridescence below. They will still follow any regular pattern and color order rules. Without some sort of modifier, the Iridescence colors will appear random.
  • Iridescence is optional in areas affected by Transparent Skin , Translucent, and Pollen.
  • Display and Vibrancy do not affect Iridescence.
  • Echo - When clipped to Echo, you may choose whether it appears on any of the echoes, the main mark, or a mix of the two. The only requirement is that it appears as iridescence clipped somewhere rather than a solid rainbow outline.
  • One way Glitch can effect Iridescence is causing flickers of Iridescence to hover near the dragon.

Charged Iridescence

Iridescence may affect as low as 25% of the body and/or you may attach it to any number of markings.

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