Blanket (Common)

Category: Display

A simple marking that covers the top of your dragon in a solid patch of color that is roughly symmetrical. At least 1/3rd of the mark will appear in the dark red area. The light red area shows the approximate maximum.

Shape Rules

It can cover the entirety of your dragon’s back as well as part of the dragon's limbs. It can also cover the entire top of the wings, but will never appear on the bottom. It should not extend all the way to the belly of your dragon or the bottom of your dragon’s snout. Reference the underbelly of dogs and orcas if you are having difficulty with it! Here are some examples of shaping and range:

Texture Rules

The edge may be hard or soft; It will never be a gradient.

Color Rules

Blanket may be any color in the elemental color palette as well as black or white.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Blanket

Charged Blanket may display a gradient between two colors. These colors must still follow regular marking rules.


Orca (Common)

Category: Display

Orca creates swirls on your dragon and may appear one of two ways. It can modify one marking to make it look swirled. Alternatively, it creates a simple marking that adds a patch of color from the elemental color scheme, or white, to the lower spine of your dragon (always close to the hindlimbs or where hindlimbs would be). It can take on some pretty weird shapes along with some plain ones–look at real orca markings for some ideas! The edge will appear soft, but not fully blended.

Here are examples of orca affecting blanket and striped:

Charged Orca

Charged Orca may create a swirled marking anywhere on the dragon. Additionally, it can cover up to 1/3rd of the dragon, rather than a small back area.

Streaks (Uncommon)

Category: Display

Rows of streaks on the belly, shoulders, face, legs, arms, neck, or back of a dragon. Basically, anywhere but the tail or wings! They can resemble the belly, back, or neck streaks of any bird. In addition to the regular elemental colors, they may be brown, tan, white, or black.
There is also a different effect with slightly different coverage. They may also create a line in the center area of feathered and smooth scales anywhere on the body, similar to the rachis of a feather.

Charged Streaks

Charged Streaks may have up to two colors. It will still follow regular color rules.

Somatic (Ultra-rare)

Category: Display

Somatic creates a patch that covers about half of the dragon. It may be one solid patch, or it can be interspersed like a merle or patchy pattern. The edges may be solid, textured, or a gradient. This patch lays on the bottom of all markings. It can be any color within elemental rules. Markings on top of it also change color according to elemental rules. It must have a hard edge.

Color Rules

It must follow elemental color rules. Display traits on top will change color where they touch. The display traits must stay within elemental rules unless they are affected by a modifier that affects color.

Modifier & Physical Trait Interactions

This will affect the color of all modifiers and markings that it touches. You may use color modifiers on it, but markings on top will still follow elemental color rules. All effects will only affect the bottom layer of Somatic.

Charged Somatic

Charged Somatic allows you to change the position of markings along with their color. This creates the illusion of a physical chimera (or a combination of two completely different marking/color designs).


Frost (Rare)

Category: Display

Frost creates large, light patterns across the dragon. They can be contained like snowflakes or spiral like a layer of thin ice. It must be white or very close to white, and most certainly lighter than the base coat.

Charged Frost

In addition to the large patterns, you may create small snowflake symbols.


Spotted (Common)

Category: Display

Adds spots of a single color to your dragon. They may be various sizes (freckle-sized at least), but should clearly be spots. Place as desired. Follows regular marking rules plus you may use black or white. If spotted makes patterns, it will not create a line of swirls. You may create a heavy fleabitten effect with them.

Charged Spotted

You may have two different colors of spots.

Ripple (Uncommon)

Category: Display

Creates streaks or a web of a color running across your dragon that resembles the reflection of water ripples.

You may use white or a color from the regular palette. Ripple should be soft. You may include brighter patches on the lines of the marking, as well as subtle shadows inbetween the marking. These adjustments won't change the hue.

Here’s a video showing two different ways to make Ripple.

Charged Ripple

Charged Ripple may ignore color and brightness rules.


Marked (Uncommon)

Category: Display

Marked creates one solid patch of color that may be any hue on the end of the tail. At minimum, it covers 1/2 of the tail. At maximum, it covers the whole tail. Its edge may be solid, textured, soft, or a gradient. It is a Top Layer Marking.

Charged Marked

Charged Marked may extend up to the hind legs of the dragon. It will not affect the regular wings of the dragon.

Marbled (Rare)

Category: Display

Creates a pattern of bright and/or dark patches on your dragon’s scales. They follow normal marking color rules, but the border should be darker than the base scales, and the interior should be brighter than the base scales. This means they don’t have to be black and white. It can be solid or textured. Reference the markings of African Wild Dogs or dogs with Merle coats for examples of two extremes. Bubble textures also work well. You may cover a small area, the entirety of the dragon, or anywhere in between.

You may optionally use the dark border and light interior as a Two-Layer Marking (with dark/light being the layers).
Here are some examples of acceptable patterns:

In this example, red=transparent/base color.

Charged Marbled

You may add an extra outline/layer to Charged Marbled. This layer may be black, white, or any color in the elemental color rules.


Koi (Rare)

Category: Display

Koi creates spots or patterns on your dragon that a koi would have. The spots must use at least two of the following colors, but may use any number of natural koi colors if desired (as long as it is a real-world possibility):

  • Red/Red-orange
  • Black
  • White
  • Blue

You may cover the entire dragon with Koi, but the marking will not cover other markings. Spots from different sliders must be distinguishable/not blended. If you’re having trouble putting down a pattern, you can refer to any pattern that appears on koi fish in real life.

Vampire (Rare)

Category: Display

Rare | Storm

Creates splotches on your dragon that look similar to blankets of blood. Inspired by the bloodmark gene in horses. It is a Pigment Trait, so it lies on top of most markings. The marking should have a clear, solid edge. You can cover up to 75% of your dragon with the vampire mark. It should be the color of a chestnut horse (brown, red, or maroon). If you are having trouble picking a color, you may use the sliders below:


Shape Rules

This shows two shaping options, as well as the minimum and maximum:

The shape itself will be solid and random; any spots will be closely associated with the mark, and any holes will be close to the edge. You can either do a large, mostly solid pattern, or you may do something that looks like blood splatter or dripping liquid. Note that it must be opaque, and it will not have varying textures or opacities within the mark.


It should have a solid edge. This is true even with ‘splattery’ shapes. Here are some examples of good splattered vampire shapes:


Below are examples of what NOT to do. The first has a clearly shaped tail marking, instead of being random. The second has a too many varying opacities and a textured edge. The marking must be solid, not textured, and it must all be the same opacity.

Color Rules

Vampire will always be red, brown, tan, or maroon. It may display a subtle gradient between similar colors across the marking. Here is an example of the gradient:

Layering Rules

It is a Pigment Trait, so it lies on top of most markings.

Notable Interactions

  • Display - While Display can change the color of vampire, it will change it within color rules. This means you can change it from a tan-brown to a maroon-red, but not tan-brown to lime green.
  • Vibrancy - Vibrancy does not affect Vampire.
  • Dazzle - Dazzle does not affect Vampire.

Charged Vampire

Charged Vampire may ignore layering rules. It can sit at the bottom of your marking layers, in the middle, or on top of any marking. Charged Vampire may display varying opacities and textures, similar to ink splatter.


Mist (Uncommon)

Category: Display

A light, dark, or mixed layer that resembles mist or smoke. Its edges should be soft and look like rolling clouds, mist, or the edges of smoke. It should not cover more than half of the dragon.

Charged Mist

Charged Mist may cover the dragon’s entire body.

Pollen (Uncommon)

Category: Display

Creates patches of skin with no scales. The skin shows through as a pastel color, making it appear like the dragon is covered in pollen. It will never cover more than 50% of a dragon. You can show it as a gradient or show speckles of scales as they ‘fade’ out. The following markings will create a lighter section of skin where it would cover pollen: Hailstorm, Tobiano, Appaloosa, Dust, Starry, Flaunt, Frost, and Zebra. Dust and Somatic can create splotching where it touches as well, within regular Pollen color rules. Chroma will display on top of pollen as normal. This will still display on albino dragons. The color must be a very light pastel. If you are having trouble picking colors, you may use the lighter, less saturated colors of the light palette.

Charged Pollen

Can make the entire dragon scaleless.


Hailstorm (Common)

Category: Display

A marking inspired by real-world vitiligo. It creates small white dots that can also gather in one place. If it clumps together, it should be textured so that it’s immediately recognizable as a collection of smaller white spots. It is a Top Layer Marking. They may be slightly transparent. Although they can clump together, they cannot create patterns. You may include a halo of lighter opacity around it, which may have holes and spots of its own. This halo will be close to the main marking.

Charged Hailstorm

May include large white spots or use entirely large spots.


Panda (Common)

Category: Display

Panda is a marking with various forms. The first resembles panda. The second resembles red panda. The third resembles a lemur. Refer to the real animals for shapes. Each pattern has a light and dark area that are opposites of each other (they fit together like puzzle pieces). If there is a ‘grayscale’ area, you may include it in either the dark or light area, but it will not make holes or a third layer. You may choose to display one or both of the layers. Panda will not hide other marks, even if both layers are displayed.

The light section may be white or any color lighter than the base, within elemental rules. The dark layer may be black, or any color darker than the base within elemental rules.

Color modifications only affect one layer of Panda, regardless of how many layers you display.

Charged Panda

You may also use red to color the darker layer, rather than black or a darker color, even if it is outside of the elemental color scheme.

Striped (Common)

Category: Display

Creates natural stripes on the body of the dragon. It will never create tribal patterns. They follow regular color rules, but may also be black and white. The stripes will be about the size of tiger stripes, relative to the dragon, and will not be tightly packed. Alternatively, they may look like the striped pattern of tabby cats. They must be full opacity, although you can erase parts of the marking with a soft brush to create a fade-out effect.

Charged Striped

Charged Striped may have two different stripe colors.


Dancer (Ultra-rare)

Category: Display

Dancer allows you to add the markings and colors of any bird to your dragon. It will take up 100% of the dragon’s body and override all other display traits or color modifier traits. It may only take inspiration from a single species, which must be listed in Design Notes. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included.

Texture Rules

The marking has no edge, therefore it has no texture.

Color Rules

This marking will only display the colors of the bird species it imitates.

Layering Rules

This overrides all other display traits. If your dragon has a mutation, the mutation will override it.

Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. These may be colored either to match adjacent colors/markings or to imitate the bird species’s features. If the animal has bioluminescence, translucence, iridescence, transparent skin, or similar coloring traits, they may be included. Light effect modifiers, such as shimmer, iridescence, gilded, and so on may show through the marking. These traits still follow their regular rules and would either attach to Dancer as a whole or affect a single marking beneath it.

You may choose not to use Dancer on traits that are not part of the main body, though if wings are present, at least one side of the wings will be covered. Examples of optional areas include fins, horns, spines, and armor. Regular markings may appear in places unaffected by Dancer.

Charged Dancer

Charged Dancer allows you to use it as a base coat and display the other traits on top.


Breeze (Rare)

Category: Display

A whimsical marking that creates thin lines tipped in feathery shapes, curls, or droplets. When using organic shapes, they should be small and complement the rest of the lined marking. The majority will be thin lines. The lines can branch as long as they continue to curl. You may include small droplets or dots close to the marking (it must clearly be part of the same marking and be very small/thin). They can be any single color.

Charged Breeze

You may include any second color in the marking. It may appear as a gradient, as a second set of breeze lines, or a mix of both.


Flight Bars (Rare)

Category: Display

These are most visible while in flight and are based on the speculum feathers of birds. They should be on the bottom area of the wing close to the body and only on a SINGLE SIDE of the wing (you pick dorsal or ventral). You may include horizontal white, black, or brown banding like the speculum feathers of some ducks. The band itself should not extend to the bottom of the wings unless you create a black, white, or brown bar on the bottom edges of the marking. It will not appear anywhere else on the dragon and will not show on wingless dragons. They will create opaque patches on translucent wings, with dorsal and ventral sides showing a different color.

NOTE: ALL STRIPES MUST BE HORIZONTAL! These stripes show the direction that flight bars can go.

Flight bars will never appear vertical in relation to the wing. They will only be horizontal. The length and position is up to you, as long as there is one main bar and it is horizontal. You may have any number of black and white bars, but only one of them may be brightly colored. The brightly colored bar should not touch the bottom edge of the wings.

Texture Rules

The edge of Flight Bars can be textured, a gradient, or solid.

Color Rules

Flight Bars may be any color within elemental rules. In addition, one central bar can show a gradient between any two colors. It can be affected by color modifiers. You may add white or black outline bars on the top or bottom of the marking. These outline bars can go out of range, as long as the marking covers less than 50% of the wing overall. Any sections that touch the edge of the wings will be white or black. Flight bars will create opaque patches on translucent wings, with dorsal and ventral sides of the colorful stripe showing a different color.
Here are some examples of how to create outlines on the Flight Bars:

Layering Rules

Flight Bars may be layered in any order, but will not appear over Top-Layer Markings.

Effect on Modifiers & Physical Traits

Flight Bars is restricted to the wings. It will not appear anywhere else on the dragon and will not show on wingless dragons.

Charged Flight Bars

Charged Flight Bars allows you to show the marking on both sides of the wing. Additionally, all bars may be any color.


Barred (Uncommon)

Category: Display

A large stripe marking that affects the wings and/or tail of a dragon, along with any flat traits such as webbing or feathers. You may make multiple bars of various widths; Two is the minimum amount of bars allowed. The bars also do not have to extend the entirety of the wing. You may also make sections of the bar triangular or separated, similar to the wings of a snowy owl, as long as they are clearly part of a bar. Barred follows regular elemental color rules, plus it may be black or white.

Charged Barred

Charged Barred may be up to two different colors. These colors will still follow regular marking rules.

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